Files
Colosseum/Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickBodyShapePreset.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

76 lines
2.9 KiB
C#

// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using SQLite;
using System.Collections.Generic;
namespace Synty.SidekickCharacters.Database.DTO
{
[Table("sk_body_shape_preset")]
public class SidekickBodyShapePreset
{
[PrimaryKey]
[AutoIncrement]
[Column("id")]
public int ID { get; set; }
[Column("name")]
public string Name { get; set; }
[Column("body_type")]
public int BodyType { get; set; }
[Column("body_size")]
public int BodySize { get; set; }
[Column("musculature")]
public int Musculature { get; set; }
/// <summary>
/// Gets a list of all the Preset Body Shape in the database.
/// </summary>
/// <param name="dbManager">The Database Manager to use.</param>
/// <returns>A list of all Preset Body Shapes in the database.</returns>
public static List<SidekickBodyShapePreset> GetAll(DatabaseManager dbManager)
{
return dbManager.GetCurrentDbConnection().Table<SidekickBodyShapePreset>().ToList();
}
/// <summary>
/// Gets a specific Preset Body Shape by its database ID.
/// </summary>
/// <param name="dbManager">The Database Manager to use.</param>
/// <param name="id">The id of the required Preset Body Shape.</param>
/// <returns>The specific Preset Body Shape if it exists; otherwise null.</returns>
public static SidekickBodyShapePreset GetByID(DatabaseManager dbManager, int id)
{
return dbManager.GetCurrentDbConnection().Get<SidekickBodyShapePreset>(id);
}
/// <summary>
/// Updates or Inserts this item in the Database.
/// </summary>
/// <param name="dbManager">The database manager to use.</param>
public int Save(DatabaseManager dbManager)
{
if (ID < 0)
{
dbManager.GetCurrentDbConnection().Insert(this);
// in theory this could return a different ID, but in practice it's highly unlikely
ID = (int) SQLite3.LastInsertRowid(dbManager.GetCurrentDbConnection().Handle);
}
dbManager.GetCurrentDbConnection().Update(this);
return ID;
}
/// <summary>
/// Deletes this item from the database
/// </summary>
/// <param name="dbManager">The database manager to use.</param>
public void Delete(DatabaseManager dbManager)
{
dbManager.GetCurrentDbConnection().Delete<SidekickBodyShapePreset>(ID);
}
}
}