- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
106 lines
3.4 KiB
C#
106 lines
3.4 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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namespace TMPro
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{
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/// <summary>
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/// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format.
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/// </summary>
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[Serializable]
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//[CreateAssetMenu(fileName = "InputValidator - Phone Numbers.asset", menuName = "TextMeshPro/Input Validators/Phone Numbers")]
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public class TMP_PhoneNumberValidator : TMP_InputValidator
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{
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// Custom text input validation function
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public override char Validate(ref string text, ref int pos, char ch)
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{
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Debug.Log("Trying to validate...");
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// Return unless the character is a valid digit
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if (ch < '0' && ch > '9') return (char)0;
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int length = text.Length;
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// Enforce Phone Number format for every character input.
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for (int i = 0; i < length + 1; i++)
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{
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switch (i)
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{
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case 0:
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if (i == length)
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text = "(" + ch;
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pos = 2;
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break;
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case 1:
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if (i == length)
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text += ch;
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pos = 2;
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break;
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case 2:
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if (i == length)
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text += ch;
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pos = 3;
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break;
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case 3:
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if (i == length)
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text += ch + ") ";
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pos = 6;
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break;
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case 4:
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if (i == length)
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text += ") " + ch;
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pos = 7;
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break;
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case 5:
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if (i == length)
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text += " " + ch;
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pos = 7;
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break;
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case 6:
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if (i == length)
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text += ch;
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pos = 7;
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break;
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case 7:
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if (i == length)
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text += ch;
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pos = 8;
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break;
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case 8:
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if (i == length)
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text += ch + "-";
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pos = 10;
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break;
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case 9:
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if (i == length)
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text += "-" + ch;
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pos = 11;
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break;
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case 10:
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if (i == length)
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text += ch;
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pos = 11;
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break;
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case 11:
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if (i == length)
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text += ch;
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pos = 12;
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break;
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case 12:
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if (i == length)
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text += ch;
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pos = 13;
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break;
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case 13:
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if (i == length)
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text += ch;
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pos = 14;
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break;
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}
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}
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return ch;
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}
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}
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}
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