dal4segno
42970af621
feat: 플레이어 탱킹 및 지원 스킬 애니메이션 연결
...
- 도발, 방어 태세, 철벽, 치유, 광역 치유, 보호막 전용 애니메이션 클립을 _Game 경로로 추가
- 각 클립에 OnEffect와 OnSkillEnd 이벤트를 연결해 스킬 발동 타이밍을 고정
- 플레이어 스킬 자산이 새 애니메이션을 사용하도록 skillClip 참조를 교체
- Unity 리프레시와 빌드 후 디버그 캐스트로 6개 스킬의 이펙트 발동을 검증
2026-03-24 19:33:45 +09:00
..
2026-03-19 23:35:51 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-19 23:35:51 +09:00
2026-03-19 23:35:51 +09:00
2026-03-19 23:35:51 +09:00
2026-03-19 23:35:51 +09:00
2026-03-19 23:35:51 +09:00
2026-03-19 23:35:51 +09:00
2026-03-19 23:35:51 +09:00
2026-03-19 23:35:51 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-18 15:51:41 +09:00
2026-03-18 15:51:41 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-23 16:02:45 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-23 16:02:45 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-21 12:29:29 +09:00
2026-03-23 16:02:45 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-16 19:08:27 +09:00
2026-03-16 19:08:27 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-24 19:33:45 +09:00
2026-03-16 19:08:27 +09:00