Files
Colosseum/Assets/External/Models/SidekickCharacters/Scripts/Runtime/Utils/PartUtils.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

25 lines
663 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Synty.SidekickCharacters.Utils
{
public static class PartUtils
{
/// <summary>
/// Checks if a given part is a base part or not.
/// </summary>
/// <param name="partName">The name of the part to check.</param>
/// <returns>true if it is a base part; otherwise false</returns>
public static bool IsBaseSpeciesPart(string partName)
{
if (string.IsNullOrEmpty(partName))
{
return false;
}
return partName.Contains("_BASE_");
}
}
}