Files
Colosseum/Assets/_Game/Data/Skills/Data_Skill_Drog_강타R.asset
dal4segno bbb2903ee1 feat: 채널링 빔 스킬 시스템 구현 및 PolygonParticleFX VFX 에셋 추가
- SkillData: 채널링 필드 추가 (지속시간, 틱 간격, 틱/종료 효과, VFX 프리팹, 마운트 경로, 크기 배율)
- SkillController: 채널링 상태 관리 (Start/Update/End), VFX 생성/파괴, 틱 효과 주기 발동, 버튼 해제로 중단
- SkillEffect: Beam(원통) 범위 판정 추가 (OverlapCapsule), 디버그 시각화
- PlayerSkillInput: 스킬 취소(canceled) 이벤트 구독 → 채널링 중단 통지
- SkillLoadoutEntry: 채널링 틱/종료 효과 수집 메서드 추가
- 스킬 데이터/이펙트/애니메이션/VFX 에셋 추가 (채널링 스킬용)
- PolygonParticleFX VFX 에셋 패키지 추가 (Materials, Models, Prefabs, Textures, Scenes)
2026-04-03 13:52:27 +09:00

42 lines
1.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uAC15\uD0C0R"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uAC15\uD0C0R"
description:
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 0
animationClips:
- {fileID: 7400000, guid: 6a8225638f252a343bf7a63037d9646b, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 2
castStartEffects: []
triggeredEffects:
- triggerIndex: 0
effects:
- {fileID: 11400000, guid: 87b064a0134987b4b9638e184ab07411, type: 2}
- triggerIndex: 1
effects:
- {fileID: 11400000, guid: 2db6d8d7f5da4f7ab9f0a12e65498ab1, type: 2}