- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
122 lines
3.1 KiB
C#
122 lines
3.1 KiB
C#
using System;
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using UnityEngine;
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using Colosseum.Player;
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namespace Colosseum.UI
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{
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/// <summary>
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/// 플레이어 HUD - 체력/마나 바 관리
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/// </summary>
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public class PlayerHUD : MonoBehaviour
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{
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[Header("Stat Bars")]
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[SerializeField] private StatBar healthBar;
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[SerializeField] private StatBar manaBar;
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[Header("Target")]
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[Tooltip("자동으로 로컬 플레이어 찾기")]
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[SerializeField] private bool autoFindPlayer = true;
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private PlayerNetworkController targetPlayer;
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private void Start()
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{
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if (autoFindPlayer)
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{
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FindLocalPlayer();
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}
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}
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private void Update()
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{
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// 플레이어가 아직 없으면 계속 찾기
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if (targetPlayer == null && autoFindPlayer)
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{
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FindLocalPlayer();
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}
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}
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private void OnDestroy()
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{
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// 이벤트 구독 해제
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UnsubscribeFromEvents();
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}
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private void FindLocalPlayer()
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{
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foreach (var player in FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None))
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{
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if (player.IsOwner)
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{
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SetTarget(player);
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break;
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}
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}
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}
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/// <summary>
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/// 추적할 플레이어 설정
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/// </summary>
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public void SetTarget(PlayerNetworkController player)
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{
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// 이전 타겟 구독 해제
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UnsubscribeFromEvents();
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targetPlayer = player;
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// 새 타겟 구독
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SubscribeToEvents();
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// 초기 값 설정
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UpdateStatBars();
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}
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private void SubscribeToEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged += HandleHealthChanged;
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targetPlayer.OnManaChanged += HandleManaChanged;
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}
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private void UnsubscribeFromEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged -= HandleHealthChanged;
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targetPlayer.OnManaChanged -= HandleManaChanged;
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}
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private void HandleHealthChanged(float oldValue, float newValue)
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{
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if (healthBar != null && targetPlayer != null)
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{
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healthBar.SetValue(newValue, targetPlayer.MaxHealth);
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}
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}
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private void HandleManaChanged(float oldValue, float newValue)
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{
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if (manaBar != null && targetPlayer != null)
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{
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manaBar.SetValue(newValue, targetPlayer.MaxMana);
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}
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}
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private void UpdateStatBars()
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{
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if (targetPlayer == null) return;
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if (healthBar != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
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}
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if (manaBar != null)
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{
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manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
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}
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}
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}
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}
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