63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using Unity.Behavior;
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using UnityEngine;
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using Action = Unity.Behavior.Action;
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using Unity.Properties;
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using Colosseum.Combat;
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using Colosseum.Enemy;
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[Serializable, GeneratePropertyBag]
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[NodeDescription(name: "FindTarget", story: "[타겟] 탐색", category: "Action", id: "bb947540549026f3c5625c6d19213311")]
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public partial class FindTargetAction : Action
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{
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[SerializeReference]
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public BlackboardVariable<GameObject> Target;
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[SerializeReference]
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public BlackboardVariable<string> Tag = new BlackboardVariable<string>("Player");
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protected override Status OnStart()
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{
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if (Tag.Value == null || string.IsNullOrEmpty(Tag.Value))
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{
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return Status.Failure;
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}
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// 모든 타겟 후보 검색
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GameObject[] candidates = GameObject.FindGameObjectsWithTag(Tag.Value);
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if (candidates == null || candidates.Length == 0)
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{
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return Status.Failure;
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}
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EnemyBase enemy = GameObject.GetComponent<EnemyBase>();
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if (enemy != null && enemy.UseThreatSystem)
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{
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GameObject threatTarget = enemy.GetHighestThreatTarget(Target?.Value, Tag.Value);
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if (threatTarget != null)
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{
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Target.Value = threatTarget;
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return Status.Success;
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}
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}
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// 사망하지 않은 타겟 찾기
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foreach (GameObject candidate in candidates)
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{
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IDamageable damageable = candidate.GetComponent<IDamageable>();
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// IDamageable이 없거나 살아있는 경우 타겟으로 선택
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if (damageable == null || !damageable.IsDead)
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{
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Target.Value = candidate;
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return Status.Success;
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}
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}
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// 살아있는 타겟이 없음
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return Status.Failure;
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}
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}
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