- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
21 lines
683 B
C#
21 lines
683 B
C#
// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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using System;
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using System.Linq;
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namespace Synty.SidekickCharacters.Utils
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{
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public static class StringUtils
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{
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public static string AddSpacesBeforeCapitalLetters(string baseString)
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{
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return string.Concat(baseString.Select(c => Char.IsUpper(c) ? " " + c : c.ToString())).TrimStart(' ');
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}
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}
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}
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