using System;
using Colosseum;
using Colosseum.Combat;
using Colosseum.Enemy;
using Colosseum.Player;
using Unity.Behavior;
using Unity.Properties;
using UnityEngine;
using Action = Unity.Behavior.Action;
///
/// 일정 반경 내에서 가장 가까운 다운 대상 플레이어를 선택하는 Behavior Action입니다.
///
[Serializable, GeneratePropertyBag]
[NodeDescription(
name: "Select Nearest Downed Target",
story: "[SearchRadius] 반경 내 가장 가까운 다운 대상을 [Target]으로 선택",
category: "Action",
id: "ee1146ad46ec4730acb4d6c883a5a771")]
public partial class SelectNearestDownedTargetAction : Action
{
[SerializeReference]
public BlackboardVariable Target;
[SerializeReference]
public BlackboardVariable SearchRadius = new BlackboardVariable(0f);
protected override Status OnStart()
{
float searchRadius = ResolveSearchRadius();
HitReactionController[] hitReactionControllers = UnityEngine.Object.FindObjectsByType(FindObjectsSortMode.None);
GameObject nearestTarget = null;
float nearestDistance = float.MaxValue;
for (int i = 0; i < hitReactionControllers.Length; i++)
{
HitReactionController controller = hitReactionControllers[i];
if (controller == null || !controller.IsDowned)
continue;
GameObject candidate = controller.gameObject;
if (candidate == null || !candidate.activeInHierarchy)
continue;
if (Team.IsSameTeam(GameObject, candidate))
continue;
IDamageable damageable = candidate.GetComponent();
if (damageable != null && damageable.IsDead)
continue;
float distance = TargetSurfaceUtility.GetHorizontalSurfaceDistance(GameObject.transform.position, candidate);
if (distance > searchRadius || distance >= nearestDistance)
continue;
nearestDistance = distance;
nearestTarget = candidate;
}
if (nearestTarget == null)
return Status.Failure;
Target.Value = nearestTarget;
GameObject.GetComponent()?.SetCurrentTarget(nearestTarget);
LogDebug($"다운 대상 선택: {nearestTarget.name}");
return Status.Success;
}
private float ResolveSearchRadius()
{
return Mathf.Max(0f, SearchRadius.Value);
}
private void LogDebug(string message)
{
BossBehaviorRuntimeState context = GameObject.GetComponent();
context?.LogDebug(nameof(SelectNearestDownedTargetAction), message);
}
}