using System;
using Colosseum.Enemy;
using Unity.Behavior;
using Unity.Properties;
using Action = Unity.Behavior.Action;
///
/// 마지막 대형/징벌 패턴 이후 기본 루프 누적 횟수를 초기화합니다.
///
[Serializable, GeneratePropertyBag]
[NodeDescription(
name: "Reset Basic Loop Count",
story: "기본 루프 누적 횟수 초기화",
category: "Action",
id: "0f7fc0e5-3c0d-4db6-a9aa-8e2e56f9b672")]
public partial class ResetBasicLoopCountAction : Action
{
protected override Status OnStart()
{
BossBehaviorRuntimeState runtimeState = GameObject.GetComponent();
if (runtimeState == null)
return Status.Failure;
runtimeState.ResetBasicLoopCount();
runtimeState.LogDebug(nameof(ResetBasicLoopCountAction), "기본 루프 누적 초기화");
return Status.Success;
}
}