using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Synty.SidekickCharacters.Utils
{
public static class PartUtils
{
///
/// Checks if a given part is a base part or not.
///
/// The name of the part to check.
/// true if it is a base part; otherwise false
public static bool IsBaseSpeciesPart(string partName)
{
if (string.IsNullOrEmpty(partName))
{
return false;
}
return partName.Contains("_BASE_");
}
}
}