using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
///
/// 선택한 .anim 클립의 마지막 프레임에 모든 커브 키를 보강합니다.
/// 애니메이션을 잘라서 연결할 때 마지막 포즈가 정확히 유지되도록 돕는 도구입니다.
///
public static class AnimationClipEndKeyBaker
{
private const string MenuPath = "Tools/Animation/Bake End Frame Keys";
[MenuItem(MenuPath, false, 23)]
public static void BakeSelectedClipEndKeys()
{
AnimationClip[] clips = Selection.GetFiltered(SelectionMode.Assets);
if (clips == null || clips.Length == 0)
{
EditorUtility.DisplayDialog(
"Bake End Frame Keys",
"마지막 프레임 키를 보강할 AnimationClip을 1개 이상 선택해 주세요.",
"확인");
return;
}
int processedClipCount = 0;
int addedFloatKeyCount = 0;
int addedObjectKeyCount = 0;
List skippedClips = new List();
for (int i = 0; i < clips.Length; i++)
{
AnimationClip clip = clips[i];
string clipPath = AssetDatabase.GetAssetPath(clip);
if (clip == null || string.IsNullOrEmpty(clipPath) || !clipPath.EndsWith(".anim"))
{
skippedClips.Add(clip != null ? clip.name : "(null)");
continue;
}
processedClipCount++;
float lastFrameTime = clip.length;
EditorCurveBinding[] floatBindings = AnimationUtility.GetCurveBindings(clip);
for (int bindingIndex = 0; bindingIndex < floatBindings.Length; bindingIndex++)
{
EditorCurveBinding binding = floatBindings[bindingIndex];
AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding);
if (curve == null)
continue;
if (HasFloatKeyAtTime(curve, lastFrameTime))
continue;
float value = curve.Evaluate(lastFrameTime);
int keyIndex = curve.AddKey(new Keyframe(lastFrameTime, value));
if (keyIndex >= 0)
{
AnimationUtility.SetKeyLeftTangentMode(curve, keyIndex, AnimationUtility.TangentMode.ClampedAuto);
AnimationUtility.SetKeyRightTangentMode(curve, keyIndex, AnimationUtility.TangentMode.ClampedAuto);
}
AnimationUtility.SetEditorCurve(clip, binding, curve);
addedFloatKeyCount++;
}
EditorCurveBinding[] objectBindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
for (int bindingIndex = 0; bindingIndex < objectBindings.Length; bindingIndex++)
{
EditorCurveBinding binding = objectBindings[bindingIndex];
ObjectReferenceKeyframe[] keys = AnimationUtility.GetObjectReferenceCurve(clip, binding);
if (keys == null || keys.Length == 0)
continue;
if (HasObjectKeyAtTime(keys, lastFrameTime))
continue;
Object sampledValue = SampleObjectReferenceValue(keys, lastFrameTime);
List bakedKeys = new List(keys)
{
new ObjectReferenceKeyframe
{
time = lastFrameTime,
value = sampledValue
}
};
bakedKeys.Sort((a, b) => a.time.CompareTo(b.time));
AnimationUtility.SetObjectReferenceCurve(clip, binding, bakedKeys.ToArray());
addedObjectKeyCount++;
}
EditorUtility.SetDirty(clip);
AssetDatabase.ImportAsset(clipPath, ImportAssetOptions.ForceUpdate);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
string message =
$"처리한 클립: {processedClipCount}개\n" +
$"추가한 Float 키: {addedFloatKeyCount}개\n" +
$"추가한 Object 키: {addedObjectKeyCount}개";
if (skippedClips.Count > 0)
message += $"\n\n건너뛴 클립: {string.Join(", ", skippedClips)}";
Debug.Log($"[AnimationClipEndKeyBaker] {message.Replace('\n', ' ')}");
EditorUtility.DisplayDialog("Bake End Frame Keys", message, "확인");
}
[MenuItem(MenuPath, true)]
public static bool ValidateBakeSelectedClipEndKeys()
{
return Selection.GetFiltered(SelectionMode.Assets).Length > 0;
}
private static bool HasFloatKeyAtTime(AnimationCurve curve, float time)
{
if (curve == null)
return false;
Keyframe[] keys = curve.keys;
for (int i = 0; i < keys.Length; i++)
{
if (Mathf.Abs(keys[i].time - time) <= 0.0001f)
return true;
}
return false;
}
private static bool HasObjectKeyAtTime(ObjectReferenceKeyframe[] keys, float time)
{
if (keys == null)
return false;
for (int i = 0; i < keys.Length; i++)
{
if (Mathf.Abs(keys[i].time - time) <= 0.0001f)
return true;
}
return false;
}
private static Object SampleObjectReferenceValue(ObjectReferenceKeyframe[] keys, float time)
{
if (keys == null || keys.Length == 0)
return null;
Object value = keys[0].value;
for (int i = 0; i < keys.Length; i++)
{
if (keys[i].time > time)
break;
value = keys[i].value;
}
return value;
}
}