// Copyright (c) 2024 Synty Studios Limited. All rights reserved. // // Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) // available at: https://syntystore.com/pages/end-user-licence-agreement // // For additional details, see the LICENSE.MD file bundled with this software. #if UNITY_EDITOR using UnityEditor; using UnityEngine; namespace Synty.SidekickCharacters.UI { public static class MenuBootstrapController { private const string _MANUAL_OPEN_SESSION_KEY = "syntySkManualOpenRequested"; private static ModularCharacterWindow _sidekickCharacterWindow; /// /// Creates the Sidekick Character Creator window and adds it to the toolbar. /// [MenuItem("Synty/Sidekick Character Tool")] public static void ShowSidekickCharacterWindow() { SessionState.SetBool(_MANUAL_OPEN_SESSION_KEY, true); FindSidekickCharacterWindow(); _sidekickCharacterWindow.Show(); } /// /// Find the existing Sidekick Character Creator window, or create one if it doesn't exist /// private static void FindSidekickCharacterWindow() { if (_sidekickCharacterWindow != null) { return; } _sidekickCharacterWindow = EditorWindow.GetWindow("Sidekick Character Tool"); _sidekickCharacterWindow.minSize = new Vector2(600, 600); } } } #endif