using UnityEngine;
namespace Colosseum.Skills.Effects
{
///
/// 넉백 효과
///
[CreateAssetMenu(fileName = "KnockbackEffect", menuName = "Colosseum/Skills/Effects/Knockback")]
public class KnockbackEffect : SkillEffect
{
[Header("Knockback Settings")]
[Min(0f)] [SerializeField] private float force = 5f;
[SerializeField] private float upwardForce = 2f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null || caster == null) return;
Vector3 direction = target.transform.position - caster.transform.position;
direction.y = 0f;
direction.Normalize();
Vector3 knockback = direction * force + Vector3.up * upwardForce;
// TODO: 실제 물리 시스템 연동
// if (target.TryGetComponent(out var rb))
// rb.AddForce(knockback, ForceMode.Impulse);
}
}
}