// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Synty.SidekickCharacters.UI
{
[InitializeOnLoad]
public static class MenuBootstrapController
{
private const string _AUTO_OPEN_STATE = "syntySkAutoOpenState";
private const string _PREFS_CHECK_NAME = "syntySKCheckDependencies";
private static ModularCharacterWindow _sidekickCharacterWindow;
private static bool _openWindowOnStart = true;
static MenuBootstrapController()
{
EditorApplication.update += OpenWindowOnStartup;
}
///
/// Opens the Character Creator window when Unity starts or the plugin is added to a project.
///
private static void OpenWindowOnStartup()
{
_openWindowOnStart = EditorPrefs.GetBool(_AUTO_OPEN_STATE, true);
EditorApplication.update -= OpenWindowOnStartup;
if (_openWindowOnStart)
{
if (!SessionState.GetBool("FirstInitDone", false))
{
ShowSidekickCharacterWindow();
SessionState.SetBool("FirstInitDone", true);
}
}
}
///
/// Creates the Sidekick Character Creator window and adds it to the toolbar.
///
[MenuItem("Synty/Sidekick Character Tool")]
public static void ShowSidekickCharacterWindow()
{
FindSidekickCharacterWindow();
_sidekickCharacterWindow.Show();
}
///
/// Find the existing Sidekick Character Creator window, or create one if it doesn't exist
///
private static void FindSidekickCharacterWindow()
{
if (_sidekickCharacterWindow != null)
{
return;
}
_sidekickCharacterWindow = EditorWindow.GetWindow("Sidekick Character Tool");
_sidekickCharacterWindow.minSize = new Vector2(600, 600);
}
}
}
#endif