// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using UnityEngine;
namespace Synty.SidekickCharacters.Utils
{
///
/// A collection of utility methods related to operations on Meshes.
///
public class MeshUtils
{
///
/// Creates and returns a copy of the passed in Mesh.
///
/// The mesh to copy.
/// A copy of the passed in Mesh.
public static Mesh CopyMesh(Mesh mesh)
{
Mesh newMesh = new Mesh
{
name = mesh.name,
vertices = mesh.vertices,
triangles = mesh.triangles,
uv = mesh.uv,
uv2 = mesh.uv2,
uv3 = mesh.uv3,
uv4 = mesh.uv4,
uv5 = mesh.uv5,
uv6 = mesh.uv6,
uv7 = mesh.uv7,
uv8 = mesh.uv8,
normals = mesh.normals,
colors = mesh.colors,
tangents = mesh.tangents,
boneWeights = mesh.boneWeights,
bindposes = mesh.bindposes
};
return newMesh;
}
}
}