using System.Collections; using System.Collections.Generic; using UnityEngine; public class Generic_SimpleTranslate : MonoBehaviour { public bool moveX; public float moveXSpeed = 2f; public bool moveY; public float moveYSpeed = 2f; public bool moveZ; public float moveZSpeed = 2f; void Update() { if (moveX == true) { transform.Translate(Vector3.left * Time.deltaTime * moveXSpeed); } if (moveY == true) { transform.Translate(Vector3.up * Time.deltaTime * moveYSpeed); } if (moveZ == true) { transform.Translate(Vector3.back * Time.deltaTime * moveZSpeed); } } }