using System.Collections; using System.Collections.Generic; using UnityEngine; public class Generic_SimpleRotate : MonoBehaviour { public bool rotX; public float rotXSpeed = 50f; public bool rotY; public float rotYSpeed = 50f; public bool rotZ; public float rotZSpeed = 50f; // Update is called once per frame void Update() { if (rotX == true) { transform.Rotate(Vector3.left * Time.deltaTime * rotXSpeed); } if (rotY == true) { transform.Rotate(Vector3.up * Time.deltaTime * rotYSpeed); } if (rotZ == true) { transform.Rotate(Vector3.back * Time.deltaTime * rotZSpeed); } } }