using System;
using UnityEngine;
using Colosseum.Player;
namespace Colosseum.UI
{
///
/// 플레이어 HUD - 체력/마나 바 관리
///
public class PlayerHUD : MonoBehaviour
{
[Header("Stat Bars")]
[SerializeField] private StatBar healthBar;
[SerializeField] private StatBar manaBar;
[Header("Target")]
[Tooltip("자동으로 로컬 플레이어 찾기")]
[SerializeField] private bool autoFindPlayer = true;
private PlayerNetworkController targetPlayer;
private void Start()
{
if (autoFindPlayer)
{
FindLocalPlayer();
}
}
private void Update()
{
// 플레이어가 아직 없으면 계속 찾기
if (targetPlayer == null && autoFindPlayer)
{
FindLocalPlayer();
}
}
private void OnDestroy()
{
// 이벤트 구독 해제
UnsubscribeFromEvents();
}
private void FindLocalPlayer()
{
var players = FindObjectsByType(FindObjectsSortMode.None);
Debug.Log($"[PlayerHUD] Finding player... found {players.Length} players");
foreach (var player in players)
{
Debug.Log($"[PlayerHUD] Player {player.OwnerClientId}: IsOwner={player.IsOwner}, IsSpawned={player.IsSpawned}");
if (player.IsOwner)
{
SetTarget(player);
break;
}
}
}
///
/// 추적할 플레이어 설정
///
public void SetTarget(PlayerNetworkController player)
{
Debug.Log($"[PlayerHUD] SetTarget called: {(player != null ? $"Player {player.OwnerClientId}" : "null")}");
// 이전 타겟 구독 해제
UnsubscribeFromEvents();
targetPlayer = player;
// 새 타겟 구독
SubscribeToEvents();
// 초기 값 설정
UpdateStatBars();
Debug.Log($"[PlayerHUD] Initial HP: {targetPlayer?.Health}/{targetPlayer?.MaxHealth}, MP: {targetPlayer?.Mana}/{targetPlayer?.MaxMana}");
}
private void SubscribeToEvents()
{
if (targetPlayer == null) return;
targetPlayer.OnHealthChanged += HandleHealthChanged;
targetPlayer.OnManaChanged += HandleManaChanged;
}
private void UnsubscribeFromEvents()
{
if (targetPlayer == null) return;
targetPlayer.OnHealthChanged -= HandleHealthChanged;
targetPlayer.OnManaChanged -= HandleManaChanged;
}
private void HandleHealthChanged(float oldValue, float newValue)
{
if (healthBar != null && targetPlayer != null)
{
healthBar.SetValue(newValue, targetPlayer.MaxHealth);
}
}
private void HandleManaChanged(float oldValue, float newValue)
{
if (manaBar != null && targetPlayer != null)
{
manaBar.SetValue(newValue, targetPlayer.MaxMana);
}
}
private void UpdateStatBars()
{
if (targetPlayer == null)
{
Debug.Log("[PlayerHUD] UpdateStatBars: targetPlayer is null");
return;
}
Debug.Log($"[PlayerHUD] UpdateStatBars: HP={targetPlayer.Health}/{targetPlayer.MaxHealth}, MP={targetPlayer.Mana}/{targetPlayer.MaxMana}");
if (healthBar != null)
{
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
}
else
{
Debug.LogWarning("[PlayerHUD] healthBar is null!");
}
if (manaBar != null)
{
manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
}
else
{
Debug.LogWarning("[PlayerHUD] manaBar is null!");
}
}
}
}