using System;
using Colosseum.Enemy;
using Unity.Behavior;
using Unity.Properties;
using UnityEngine;
using Action = Unity.Behavior.Action;
///
/// 마지막 대형/징벌 패턴 이후 기본 루프 누적 횟수를 증가시킵니다.
///
[Serializable, GeneratePropertyBag]
[NodeDescription(
name: "Increment Basic Loop Count",
story: "기본 루프 누적 횟수를 [Count]만큼 증가",
category: "Action",
id: "fd1dc402-c0d7-4cf7-a97f-79d999c36f8d")]
public partial class IncrementBasicLoopCountAction : Action
{
[SerializeReference]
[Tooltip("증가시킬 기본 루프 횟수")]
public BlackboardVariable Count = new BlackboardVariable(1);
protected override Status OnStart()
{
BossBehaviorRuntimeState runtimeState = GameObject.GetComponent();
if (runtimeState == null)
return Status.Failure;
int appliedCount = Mathf.Max(0, Count?.Value ?? 0);
runtimeState.IncrementBasicLoopCount(appliedCount);
runtimeState.LogDebug(nameof(IncrementBasicLoopCountAction), $"기본 루프 누적 증가: +{appliedCount} => {runtimeState.BasicLoopCountSinceLastBigPattern}");
return Status.Success;
}
}