using UnityEngine;
using Colosseum.Combat;
using Colosseum.Skills;
namespace Colosseum.Skills.Effects
{
///
/// 시전자 또는 대상의 위협 생성 배율을 일정 시간 증가시킵니다.
///
[CreateAssetMenu(fileName = "ThreatModifierEffect", menuName = "Colosseum/Skills/Effects/Threat Modifier")]
public class ThreatModifierEffect : SkillEffect
{
[Header("Threat Modifier")]
[Tooltip("적용할 위협 생성 배율")]
[Min(0f)] [SerializeField] private float threatMultiplier = 1.5f;
[Tooltip("배율 지속 시간")]
[Min(0f)] [SerializeField] private float duration = 5f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null || threatMultiplier <= 0f || duration <= 0f)
return;
ThreatController threatController = target.GetComponent();
if (threatController == null)
{
threatController = target.AddComponent();
}
float resolvedThreatMultiplier = SkillRuntimeModifierUtility.GetThreatMultiplier(caster);
threatController.ApplyThreatMultiplier(threatMultiplier * resolvedThreatMultiplier, duration);
}
}
}