using System; using Colosseum.Enemy; using Unity.Behavior; using Unity.Properties; /// /// 보조 패턴 준비 여부를 확인하는 체크 액션입니다. /// [Serializable, GeneratePropertyBag] [NodeDescription( name: "Check Secondary Pattern Ready", story: "보조 패턴 준비 여부 확인", category: "Action", id: "72d4626f97fe4de4aedfda612961957f")] public partial class CheckSecondaryPatternReadyAction : CheckPatternReadyActionBase { protected override BossCombatPatternRole PatternRole => BossCombatPatternRole.Secondary; }