using UnityEngine; namespace Colosseum.Player { /// /// DownBegin 상태 종료를 HitReactionController에 전달합니다. /// public class PlayerDownBeginExitBehaviour : StateMachineBehaviour { public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (animator == null) return; HitReactionController hitReactionController = animator.GetComponentInParent(); hitReactionController?.NotifyDownBeginExited(); } } }