using System;
using UnityEngine;
using Unity.Behavior;
using Unity.Properties;
using Condition = Unity.Behavior.Condition;
namespace Colosseum.AI.BehaviorActions.Conditions
{
///
/// 무작위 확률로 성공/실패를 반환합니다.
///
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "Random Chance", story: "Random chance of [Chance] percent", category: "Utility")]
public partial class RandomChanceCondition : Condition
{
[SerializeReference]
public BlackboardVariable Chance = new BlackboardVariable(50f);
public override bool IsTrue()
{
float roll = UnityEngine.Random.Range(0f, 100f);
return roll <= Chance.Value;
}
}
}