using System;
using Colosseum.Combat;
using Colosseum.Enemy;
using Unity.Behavior;
using Unity.Properties;
using UnityEngine;
using Condition = Unity.Behavior.Condition;
namespace Colosseum.AI.BehaviorActions.Conditions
{
///
/// 현재 타겟이 보스의 공격 사거리 안에 있는지 확인하는 조건 노드입니다.
///
[Serializable, GeneratePropertyBag]
[Condition(name: "Is Target In Attack Range", story: "타겟이 공격 사거리 안에 있는가?", id: "57370b5b23f82a54dabc4f189a23286a")]
[NodeDescription(
name: "Is Target In Attack Range",
story: "Is [Target] in [AttackRange]m attack range",
category: "Condition/Combat")]
public partial class IsTargetInAttackRangeCondition : Condition
{
[SerializeReference]
public BlackboardVariable Target;
[SerializeReference]
public BlackboardVariable AttackRange = new BlackboardVariable(2f);
public override bool IsTrue()
{
if (Target?.Value == null)
return false;
float attackRange = Mathf.Max(0f, AttackRange.Value);
float distance = TargetSurfaceUtility.GetHorizontalSurfaceDistance(GameObject.transform.position, Target.Value);
return distance <= attackRange + 0.25f;
}
}
}