using UnityEngine;
namespace Colosseum.Skills.Effects
{
///
/// 치료 효과
///
[CreateAssetMenu(fileName = "HealEffect", menuName = "Colosseum/Skills/Effects/Heal")]
public class HealEffect : SkillEffect
{
[Header("Heal Settings")]
[Min(0f)] [SerializeField] private float healAmount = 10f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null) return;
// TODO: 실제 체력 시스템 연동
// var health = target.GetComponent();
// health?.Heal(healAmount);
Debug.Log($"[Heal] {caster.name} -> {target.name}: {healAmount}");
}
}
}