using UnityEngine; namespace Colosseum.Skills.Effects { /// /// 치료 효과 /// [CreateAssetMenu(fileName = "HealEffect", menuName = "Colosseum/Skills/Effects/Heal")] public class HealEffect : SkillEffect { [Header("Heal Settings")] [Min(0f)] [SerializeField] private float healAmount = 10f; protected override void ApplyEffect(GameObject caster, GameObject target) { if (target == null) return; // TODO: 실제 체력 시스템 연동 // var health = target.GetComponent(); // health?.Heal(healAmount); Debug.Log($"[Heal] {caster.name} -> {target.name}: {healAmount}"); } } }