using UnityEngine; namespace Colosseum.Player { /// /// Recover 상태 종료를 HitReactionController에 전달합니다. /// public class PlayerDownRecoverExitBehaviour : StateMachineBehaviour { public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (animator == null) return; HitReactionController hitReactionController = animator.GetComponentInParent(); hitReactionController?.NotifyDownRecoverAnimationExited(); } } }