// Copyright (c) 2024 Synty Studios Limited. All rights reserved. // // Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA) // available at: https://syntystore.com/pages/end-user-licence-agreement // // For additional details, see the LICENSE.MD file bundled with this software. using System; namespace Synty.SidekickCharacters.Serialization { [Serializable] public class SerializedBlendShapeValues { public float BodyTypeValue { get; set; } = 50; public float BodySizeValue { get; set; } = 0; public float MuscleValue { get; set; } = 50; public SerializedBlendShapeValues() { } } }