using UnityEngine;
using Colosseum.Abnormalities;
namespace Colosseum.Skills.Effects
{
///
/// 이상 상태 효과
/// AbnormalityManager를 통해 대상에게 이상 상태를 적용합니다.
///
[CreateAssetMenu(fileName = "AbnormalityEffect", menuName = "Colosseum/Skills/Effects/Abnormality")]
public class AbnormalityEffect : SkillEffect
{
[Header("Abnormality")]
[Tooltip("적용할 이상 상태 데이터")]
[SerializeField] private AbnormalityData abnormalityData;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null) return;
if (abnormalityData == null) return;
var abnormalityManager = target.GetComponent();
if (abnormalityManager == null) return;
abnormalityManager.ApplyAbnormality(abnormalityData, caster);
}
///
/// 이상 상태 데이터 설정 (런타임용)
///
public void SetAbnormalityData(AbnormalityData data)
{
abnormalityData = data;
}
}
}