using System.Collections.Generic; using UnityEngine; using Colosseum.Abnormalities; namespace Colosseum.Skills { /// /// 단일 슬롯에서 사용할 스킬과 장착된 젬 조합입니다. /// [System.Serializable] public class SkillLoadoutEntry { private const int DefaultGemSlotCount = 2; [Tooltip("이 슬롯의 기반 스킬")] [SerializeField] private SkillData baseSkill; [Tooltip("기반 스킬에 장착된 젬")] [SerializeField] private SkillGemData[] socketedGems = new SkillGemData[DefaultGemSlotCount]; public SkillData BaseSkill => baseSkill; public IReadOnlyList SocketedGems => socketedGems; public static SkillLoadoutEntry CreateTemporary(SkillData skill) { SkillLoadoutEntry entry = new SkillLoadoutEntry(); entry.SetBaseSkill(skill); entry.EnsureGemSlotCapacity(); return entry; } public SkillLoadoutEntry CreateCopy() { SkillLoadoutEntry copy = new SkillLoadoutEntry(); copy.baseSkill = baseSkill; copy.socketedGems = new SkillGemData[socketedGems != null ? socketedGems.Length : DefaultGemSlotCount]; if (socketedGems != null) { for (int i = 0; i < socketedGems.Length; i++) { copy.socketedGems[i] = socketedGems[i]; } } copy.SanitizeInvalidGems(); return copy; } public void EnsureGemSlotCapacity(int slotCount = -1) { if (slotCount < 0) { slotCount = baseSkill != null ? baseSkill.MaxGemSlotCount : DefaultGemSlotCount; } slotCount = Mathf.Max(0, slotCount); if (socketedGems != null && socketedGems.Length == slotCount) { SanitizeInvalidGems(); return; } SkillGemData[] resized = new SkillGemData[slotCount]; if (socketedGems != null) { int copyCount = Mathf.Min(socketedGems.Length, resized.Length); for (int i = 0; i < copyCount; i++) { resized[i] = socketedGems[i]; } } socketedGems = resized; SanitizeInvalidGems(); } public void SetBaseSkill(SkillData skill) { baseSkill = skill; EnsureGemSlotCapacity(); SanitizeInvalidGems(); } public void SetGem(int slotIndex, SkillGemData gem) { if (!TrySetGem(slotIndex, gem, out string reason) && gem != null) { string skillName = baseSkill != null ? baseSkill.SkillName : "(없음)"; Debug.LogWarning($"[SkillLoadout] 젬 장착 실패 | Skill={skillName} | Slot={slotIndex} | Gem={gem.GemName} | Reason={reason}"); } } public SkillGemData GetGem(int slotIndex) { EnsureGemSlotCapacity(); if (slotIndex < 0 || slotIndex >= socketedGems.Length) return null; return socketedGems[slotIndex]; } /// /// 지정한 슬롯에 젬을 장착 시도하고, 실패 이유를 반환합니다. /// public bool TrySetGem(int slotIndex, SkillGemData gem, out string reason) { reason = string.Empty; EnsureGemSlotCapacity(); if (slotIndex < 0 || slotIndex >= socketedGems.Length) { reason = "유효하지 않은 젬 슬롯입니다."; return false; } if (gem == null) { socketedGems[slotIndex] = null; return true; } if (!TryValidateGemForSlot(slotIndex, gem, null, out reason)) return false; socketedGems[slotIndex] = gem; return true; } /// /// 현재 로드아웃의 잘못된 젬 조합을 제거합니다. /// public void SanitizeInvalidGems(bool logWarnings = false) { if (socketedGems == null || socketedGems.Length == 0) return; List acceptedGems = new List(socketedGems.Length); for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null) continue; if (TryValidateGemForSlot(i, gem, acceptedGems, out string reason)) { acceptedGems.Add(gem); continue; } if (logWarnings) { string skillName = baseSkill != null ? baseSkill.SkillName : "(없음)"; Debug.LogWarning($"[SkillLoadout] 젬 장착 제약으로 제거됨 | Skill={skillName} | Slot={i} | Gem={gem.GemName} | Reason={reason}"); } socketedGems[i] = null; } } public float GetResolvedManaCost() { if (baseSkill == null) return 0f; float resolved = baseSkill.ManaCost; if (socketedGems == null) return resolved; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null) continue; resolved *= gem.ManaCostMultiplier; } return resolved; } public float GetResolvedCooldown() { if (baseSkill == null) return 0f; float resolved = baseSkill.Cooldown; if (socketedGems == null) return resolved; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null) continue; resolved *= gem.CooldownMultiplier; } return resolved; } public float GetResolvedAnimationSpeed() { if (baseSkill == null) return 0f; float resolved = baseSkill.AnimationSpeed; if (socketedGems == null) return resolved; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null) continue; resolved *= gem.CastSpeedMultiplier; } return Mathf.Max(0.05f, resolved); } public float GetResolvedDamageMultiplier() { return GetResolvedScalarMultiplier(gem => gem.DamageMultiplier); } public float GetResolvedHealMultiplier() { return GetResolvedScalarMultiplier(gem => gem.HealMultiplier); } public float GetResolvedShieldMultiplier() { return GetResolvedScalarMultiplier(gem => gem.ShieldMultiplier); } public float GetResolvedThreatMultiplier() { return GetResolvedScalarMultiplier(gem => gem.ThreatMultiplier); } public int GetResolvedRepeatCount() { if (baseSkill == null) return 0; int resolved = 1; if (socketedGems == null) return resolved; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null) continue; resolved += gem.AdditionalRepeatCount; } return Mathf.Max(1, resolved); } public void CollectCastStartEffects(List destination) { if (destination == null) return; if (baseSkill != null && baseSkill.CastStartEffects != null) { for (int i = 0; i < baseSkill.CastStartEffects.Count; i++) { SkillEffect effect = baseSkill.CastStartEffects[i]; if (effect != null) destination.Add(effect); } } if (socketedGems == null) return; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null || gem.CastStartEffects == null) continue; for (int j = 0; j < gem.CastStartEffects.Count; j++) { SkillEffect effect = gem.CastStartEffects[j]; if (effect != null) destination.Add(effect); } } } public void CollectCastStartAbnormalities(List destination) { if (destination == null || socketedGems == null) return; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null || gem.SelfAbnormalities == null) continue; for (int j = 0; j < gem.SelfAbnormalities.Count; j++) { AbnormalityData abnormality = gem.SelfAbnormalities[j]; if (abnormality != null) destination.Add(abnormality); } } } public void CollectTriggeredEffects(Dictionary> destination) { if (destination == null) return; if (baseSkill != null && baseSkill.Effects != null) { for (int i = 0; i < baseSkill.Effects.Count; i++) { SkillEffect effect = baseSkill.Effects[i]; if (effect == null) continue; AddTriggeredEffect(destination, i, effect); } } if (socketedGems == null) return; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null || gem.TriggeredEffects == null) continue; for (int j = 0; j < gem.TriggeredEffects.Count; j++) { SkillGemTriggeredEffectEntry entry = gem.TriggeredEffects[j]; if (entry == null || entry.Effects == null) continue; for (int k = 0; k < entry.Effects.Count; k++) { SkillEffect effect = entry.Effects[k]; if (effect == null) continue; AddTriggeredEffect(destination, entry.TriggerIndex, effect); } } } } public void CollectTriggeredAbnormalities(Dictionary> destination) { if (destination == null || socketedGems == null) return; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null || gem.OnHitAbnormalities == null) continue; for (int j = 0; j < gem.OnHitAbnormalities.Count; j++) { SkillGemTriggeredAbnormalityEntry entry = gem.OnHitAbnormalities[j]; if (entry == null || entry.Abnormalities == null) continue; for (int k = 0; k < entry.Abnormalities.Count; k++) { AbnormalityData abnormality = entry.Abnormalities[k]; if (abnormality == null) continue; AddTriggeredAbnormality(destination, entry.TriggerIndex, abnormality); } } } } private static void AddTriggeredEffect(Dictionary> destination, int triggerIndex, SkillEffect effect) { if (!destination.TryGetValue(triggerIndex, out List effectList)) { effectList = new List(); destination.Add(triggerIndex, effectList); } effectList.Add(effect); } private static void AddTriggeredAbnormality(Dictionary> destination, int triggerIndex, AbnormalityData abnormality) { if (!destination.TryGetValue(triggerIndex, out List abnormalityList)) { abnormalityList = new List(); destination.Add(triggerIndex, abnormalityList); } abnormalityList.Add(abnormality); } private bool TryValidateGemForSlot(int slotIndex, SkillGemData gem, IReadOnlyList acceptedGems, out string reason) { reason = string.Empty; if (gem == null) return true; if (baseSkill == null) { reason = "기반 스킬이 없는 슬롯에는 젬을 장착할 수 없습니다."; return false; } if (!gem.CanAttachToSkill(baseSkill)) { string skillClassification = SkillClassificationUtility.GetSkillClassificationLabel(baseSkill); string allowedClassification = $"{SkillClassificationUtility.GetAllowedRoleSummary(gem.AllowedSkillRoles)}/" + $"{SkillClassificationUtility.GetAllowedActivationSummary(gem.AllowedSkillActivationTypes)}"; reason = $"장착 가능한 스킬 조합이 아닙니다. Skill={skillClassification}, Allowed={allowedClassification}"; return false; } if (acceptedGems != null) { for (int i = 0; i < acceptedGems.Count; i++) { if (!TryValidateGemPair(gem, acceptedGems[i], out reason)) return false; } return true; } for (int i = 0; i < socketedGems.Length; i++) { if (i == slotIndex) continue; SkillGemData otherGem = socketedGems[i]; if (otherGem == null) continue; if (!TryValidateGemPair(gem, otherGem, out reason)) return false; } return true; } private static bool TryValidateGemPair(SkillGemData gem, SkillGemData otherGem, out string reason) { reason = string.Empty; if (gem == null || otherGem == null) return true; if (gem == otherGem) { reason = "동일한 젬은 하나의 스킬에 여러 개 장착할 수 없습니다."; return false; } if (gem.IsGemIncompatible(otherGem) || otherGem.IsGemIncompatible(gem)) { reason = $"{gem.GemName}과 {otherGem.GemName}은 함께 장착할 수 없습니다."; return false; } if (gem.IsCategoryIncompatible(otherGem.Category) || otherGem.IsCategoryIncompatible(gem.Category)) { reason = $"{SkillClassificationUtility.GetGemCategoryLabel(gem.Category)} / " + $"{SkillClassificationUtility.GetGemCategoryLabel(otherGem.Category)} 효과 분류 조합은 허용되지 않습니다."; return false; } return true; } private float GetResolvedScalarMultiplier(System.Func selector) { if (baseSkill == null) return 1f; float resolved = 1f; if (socketedGems == null) return resolved; for (int i = 0; i < socketedGems.Length; i++) { SkillGemData gem = socketedGems[i]; if (gem == null) continue; resolved *= Mathf.Max(0f, selector(gem)); } return resolved; } } /// /// 현재 시전 중인 스킬 로드아웃의 젬 보정값을 안전하게 조회하는 유틸리티입니다. /// public static class SkillRuntimeModifierUtility { public static float GetDamageMultiplier(GameObject caster) { return GetCurrentLoadout(caster)?.GetResolvedDamageMultiplier() ?? 1f; } public static float GetHealMultiplier(GameObject caster) { return GetCurrentLoadout(caster)?.GetResolvedHealMultiplier() ?? 1f; } public static float GetShieldMultiplier(GameObject caster) { return GetCurrentLoadout(caster)?.GetResolvedShieldMultiplier() ?? 1f; } public static float GetThreatMultiplier(GameObject caster) { return GetCurrentLoadout(caster)?.GetResolvedThreatMultiplier() ?? 1f; } private static SkillLoadoutEntry GetCurrentLoadout(GameObject caster) { if (caster == null) return null; SkillController skillController = caster.GetComponent(); if (skillController == null) return null; return skillController.CurrentLoadoutEntry; } } }