using System; using Colosseum.Enemy; using Unity.Behavior; using Unity.Properties; /// /// 징벌 패턴 준비 여부를 확인하는 체크 액션입니다. /// [Serializable, GeneratePropertyBag] [NodeDescription( name: "Check Punish Pattern Ready", story: "징벌 패턴 준비 여부 확인", category: "Action", id: "e855b3f8bdce44efa85859358d67c7a7")] public partial class CheckPunishPatternReadyAction : CheckPatternReadyActionBase { protected override BossCombatPatternRole PatternRole => BossCombatPatternRole.Punish; }