using System; using Colosseum.Enemy; using Unity.Behavior; using Unity.Properties; /// /// 징벌 패턴을 실행하는 공통 액션입니다. /// [Serializable, GeneratePropertyBag] [NodeDescription( name: "Use Punish Pattern", story: "징벌 패턴 실행", category: "Action", id: "55f3c204a22b42dca6ae96e555f11a70")] public partial class UsePunishPatternAction : UsePatternRoleActionBase { protected override BossCombatPatternRole PatternRole => BossCombatPatternRole.Punish; }