using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using TMPro;
using Colosseum.Abnormalities;
using Colosseum.Player;
namespace Colosseum.UI
{
///
/// 플레이어 HUD - 체력/마나 바와 이상상태 요약 관리
///
public class PlayerHUD : MonoBehaviour
{
[Header("Stat Bars")]
[SerializeField] private StatBar healthBar;
[SerializeField] private StatBar manaBar;
[Header("Abnormality Summary")]
[Tooltip("이상상태 요약 텍스트 (비어 있으면 런타임에 자동 생성)")]
[SerializeField] private TMP_Text abnormalitySummaryText;
[Tooltip("이상상태 요약 텍스트를 자동 생성할지 여부")]
[SerializeField] private bool autoCreateAbnormalitySummary = true;
[Header("Defense Feedback")]
[Tooltip("방어 성공 피드백 텍스트 (비어 있으면 런타임에 자동 생성)")]
[SerializeField] private TMP_Text defenseFeedbackText;
[Tooltip("방어 성공 피드백 텍스트를 자동 생성할지 여부")]
[SerializeField] private bool autoCreateDefenseFeedback = true;
[Tooltip("일반 방어 성공 시 표시할 텍스트")]
[SerializeField] private string guardFeedbackLabel = "방어";
[Tooltip("완벽한 방어 성공 시 표시할 텍스트")]
[SerializeField] private string perfectGuardFeedbackLabel = "완벽 방어";
[Tooltip("완벽한 방어 유효 시간 동안 표시할 텍스트")]
[SerializeField] private string perfectGuardWindowLabel = "완벽 창";
[Tooltip("일반 방어 성공 텍스트 색상")]
[SerializeField] private Color guardFeedbackColor = new Color(0.65f, 0.86f, 1f, 1f);
[Tooltip("완벽한 방어 성공 텍스트 색상")]
[SerializeField] private Color perfectGuardFeedbackColor = new Color(1f, 0.92f, 0.45f, 1f);
[Tooltip("완벽한 방어 유효 시간 표시 색상")]
[SerializeField] private Color perfectGuardWindowColor = new Color(0.62f, 1f, 0.88f, 1f);
[Tooltip("방어 성공 텍스트 표시 시간")]
[Min(0.1f)] [SerializeField] private float defenseFeedbackDuration = 0.75f;
[Header("Passive UI")]
[Tooltip("런타임 패시브 UI 컴포넌트를 자동으로 보정할지 여부")]
[SerializeField] private bool autoCreatePassiveTreeUi = true;
[Header("Target")]
[Tooltip("자동으로 로컬 플레이어 찾기")]
[SerializeField] private bool autoFindPlayer = true;
private PlayerNetworkController targetPlayer;
private AbnormalityManager targetAbnormalityManager;
private PlayerDefenseController targetDefenseController;
private float abnormalityRefreshTimer;
private float defenseFeedbackRemaining;
private const float AbnormalityRefreshInterval = 0.1f;
///
/// 현재 HUD에 표시 중인 이상상태 요약 문자열
///
public string CurrentAbnormalitySummary => abnormalitySummaryText != null ? abnormalitySummaryText.text : string.Empty;
private void Awake()
{
EnsurePassiveTreeUi();
}
private void Start()
{
if (autoFindPlayer)
{
FindLocalPlayer();
}
EnsureAbnormalitySummaryText();
}
private void Update()
{
// 플레이어가 아직 없으면 계속 찾기
if (targetPlayer == null && autoFindPlayer)
{
FindLocalPlayer();
}
if (targetAbnormalityManager != null)
{
abnormalityRefreshTimer += Time.deltaTime;
if (abnormalityRefreshTimer >= AbnormalityRefreshInterval)
{
abnormalityRefreshTimer = 0f;
UpdateAbnormalitySummary();
}
}
UpdateDefenseFeedback();
}
private void OnDestroy()
{
// 이벤트 구독 해제
UnsubscribeFromEvents();
}
private void FindLocalPlayer()
{
foreach (var player in FindObjectsByType(FindObjectsSortMode.None))
{
if (player.IsOwner)
{
SetTarget(player);
break;
}
}
}
///
/// 추적할 플레이어 설정
///
public void SetTarget(PlayerNetworkController player)
{
// 이전 타겟 구독 해제
UnsubscribeFromEvents();
targetPlayer = player;
targetAbnormalityManager = targetPlayer != null ? targetPlayer.GetComponent() : null;
targetDefenseController = targetPlayer != null ? targetPlayer.GetComponent() : null;
// 새 타겟 구독
SubscribeToEvents();
// 초기 값 설정
UpdateStatBars();
UpdateAbnormalitySummary();
ClearDefenseFeedback();
}
private void SubscribeToEvents()
{
if (targetPlayer == null) return;
targetPlayer.OnHealthChanged += HandleHealthChanged;
targetPlayer.OnManaChanged += HandleManaChanged;
targetPlayer.OnShieldChanged += HandleShieldChanged;
if (targetDefenseController != null)
{
targetDefenseController.OnDefenseStateEntered += HandleDefenseStateEntered;
targetDefenseController.OnDefenseResolved += HandleDefenseResolved;
}
if (targetAbnormalityManager != null)
{
targetAbnormalityManager.OnAbnormalityAdded += HandleAbnormalityAdded;
targetAbnormalityManager.OnAbnormalityRemoved += HandleAbnormalityRemoved;
targetAbnormalityManager.OnAbnormalitiesChanged += HandleAbnormalitiesChanged;
}
}
private void UnsubscribeFromEvents()
{
if (targetPlayer != null)
{
targetPlayer.OnHealthChanged -= HandleHealthChanged;
targetPlayer.OnManaChanged -= HandleManaChanged;
targetPlayer.OnShieldChanged -= HandleShieldChanged;
}
if (targetDefenseController != null)
{
targetDefenseController.OnDefenseStateEntered -= HandleDefenseStateEntered;
targetDefenseController.OnDefenseResolved -= HandleDefenseResolved;
}
if (targetAbnormalityManager != null)
{
targetAbnormalityManager.OnAbnormalityAdded -= HandleAbnormalityAdded;
targetAbnormalityManager.OnAbnormalityRemoved -= HandleAbnormalityRemoved;
targetAbnormalityManager.OnAbnormalitiesChanged -= HandleAbnormalitiesChanged;
}
}
private void HandleHealthChanged(float oldValue, float newValue)
{
if (healthBar != null && targetPlayer != null)
{
healthBar.SetValue(newValue, targetPlayer.MaxHealth, targetPlayer.Shield);
}
}
private void HandleManaChanged(float oldValue, float newValue)
{
if (manaBar != null && targetPlayer != null)
{
manaBar.SetValue(newValue, targetPlayer.MaxMana);
}
}
private void HandleShieldChanged(float oldValue, float newValue)
{
if (healthBar != null && targetPlayer != null)
{
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, newValue);
}
}
private void HandleAbnormalityAdded(ActiveAbnormality abnormality)
{
UpdateAbnormalitySummary();
}
private void HandleAbnormalityRemoved(ActiveAbnormality abnormality)
{
UpdateAbnormalitySummary();
}
private void HandleAbnormalitiesChanged()
{
UpdateAbnormalitySummary();
}
private void UpdateStatBars()
{
if (targetPlayer == null) return;
if (healthBar != null)
{
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, targetPlayer.Shield);
}
if (manaBar != null)
{
manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
}
}
private void EnsureAbnormalitySummaryText()
{
if (abnormalitySummaryText != null || !autoCreateAbnormalitySummary)
return;
if (transform is not RectTransform parentRect)
return;
GameObject summaryObject = new GameObject("AbnormalitySummaryText", typeof(RectTransform));
summaryObject.transform.SetParent(parentRect, false);
RectTransform rectTransform = summaryObject.GetComponent();
rectTransform.anchorMin = new Vector2(1f, 1f);
rectTransform.anchorMax = new Vector2(1f, 1f);
rectTransform.pivot = new Vector2(1f, 1f);
rectTransform.anchoredPosition = new Vector2(-24f, -120f);
rectTransform.sizeDelta = new Vector2(320f, 180f);
TextMeshProUGUI summaryText = summaryObject.AddComponent();
summaryText.fontSize = 18f;
summaryText.alignment = TextAlignmentOptions.TopRight;
summaryText.textWrappingMode = TextWrappingModes.NoWrap;
summaryText.richText = true;
summaryText.text = string.Empty;
TMP_FontAsset summaryFont = healthBar != null && healthBar.FontAsset != null
? healthBar.FontAsset
: manaBar != null ? manaBar.FontAsset : null;
if (summaryFont != null)
{
summaryText.font = summaryFont;
}
else if (TMP_Settings.defaultFontAsset != null)
{
summaryText.font = TMP_Settings.defaultFontAsset;
}
abnormalitySummaryText = summaryText;
}
private void EnsureDefenseFeedbackText()
{
if (defenseFeedbackText != null || !autoCreateDefenseFeedback)
return;
if (transform is not RectTransform parentRect)
return;
GameObject feedbackObject = new GameObject("DefenseFeedbackText", typeof(RectTransform));
feedbackObject.transform.SetParent(parentRect, false);
RectTransform rectTransform = feedbackObject.GetComponent();
rectTransform.anchorMin = new Vector2(0.5f, 0f);
rectTransform.anchorMax = new Vector2(0.5f, 0f);
rectTransform.pivot = new Vector2(0.5f, 0f);
rectTransform.anchoredPosition = new Vector2(0f, 116f);
rectTransform.sizeDelta = new Vector2(360f, 48f);
TextMeshProUGUI feedback = feedbackObject.AddComponent();
feedback.fontSize = 28f;
feedback.fontStyle = FontStyles.Bold;
feedback.alignment = TextAlignmentOptions.Center;
feedback.textWrappingMode = TextWrappingModes.NoWrap;
feedback.richText = true;
feedback.alpha = 0f;
feedback.text = string.Empty;
TMP_FontAsset feedbackFont = healthBar != null && healthBar.FontAsset != null
? healthBar.FontAsset
: manaBar != null ? manaBar.FontAsset : null;
if (feedbackFont != null)
{
feedback.font = feedbackFont;
}
else if (TMP_Settings.defaultFontAsset != null)
{
feedback.font = TMP_Settings.defaultFontAsset;
}
defenseFeedbackText = feedback;
}
private void EnsurePassiveTreeUi()
{
if (!autoCreatePassiveTreeUi || GetComponent() != null)
return;
gameObject.AddComponent();
}
private void UpdateAbnormalitySummary()
{
if (abnormalitySummaryText == null)
{
EnsureAbnormalitySummaryText();
}
if (abnormalitySummaryText == null)
return;
if (targetAbnormalityManager == null)
{
abnormalitySummaryText.text = string.Empty;
return;
}
IReadOnlyList activeAbnormalities = targetAbnormalityManager.ActiveAbnormalities;
StringBuilder builder = new StringBuilder();
for (int i = 0; i < activeAbnormalities.Count; i++)
{
ActiveAbnormality abnormality = activeAbnormalities[i];
if (abnormality?.Data == null || !abnormality.Data.showInUI)
continue;
if (builder.Length > 0)
builder.AppendLine();
string color = abnormality.Data.isDebuff ? "#FF7070" : "#70D0FF";
builder.Append("");
builder.Append(abnormality.Data.abnormalityName);
if (!abnormality.Data.IsPermanent)
{
builder.Append(" ");
builder.Append(Mathf.CeilToInt(Mathf.Max(0f, abnormality.RemainingDuration)));
builder.Append("s");
}
builder.Append("");
}
abnormalitySummaryText.text = builder.ToString();
}
private void HandleDefenseStateEntered(float perfectWindowDuration)
{
ShowDefenseFeedback(
perfectGuardWindowLabel,
perfectGuardWindowColor,
Mathf.Max(0.05f, perfectWindowDuration));
}
private void HandleDefenseResolved(bool isPerfectGuard, float preventedDamage)
{
if (preventedDamage <= 0f)
return;
ShowDefenseFeedback(
isPerfectGuard ? perfectGuardFeedbackLabel : guardFeedbackLabel,
isPerfectGuard ? perfectGuardFeedbackColor : guardFeedbackColor,
defenseFeedbackDuration);
}
private void UpdateDefenseFeedback()
{
if (defenseFeedbackRemaining <= 0f)
return;
if (defenseFeedbackText == null)
{
EnsureDefenseFeedbackText();
}
if (defenseFeedbackText == null)
return;
defenseFeedbackRemaining = Mathf.Max(0f, defenseFeedbackRemaining - Time.deltaTime);
defenseFeedbackText.alpha = defenseFeedbackDuration > 0f
? defenseFeedbackRemaining / defenseFeedbackDuration
: 0f;
if (defenseFeedbackRemaining <= 0f)
{
defenseFeedbackText.text = string.Empty;
defenseFeedbackText.alpha = 0f;
}
}
private void ClearDefenseFeedback()
{
defenseFeedbackRemaining = 0f;
if (defenseFeedbackText == null)
return;
defenseFeedbackText.text = string.Empty;
defenseFeedbackText.alpha = 0f;
}
private void ShowDefenseFeedback(string message, Color color, float duration)
{
if (string.IsNullOrEmpty(message))
return;
if (defenseFeedbackText == null)
{
EnsureDefenseFeedbackText();
}
if (defenseFeedbackText == null)
return;
defenseFeedbackRemaining = Mathf.Max(0.05f, duration);
defenseFeedbackText.text = message;
defenseFeedbackText.color = color;
defenseFeedbackText.alpha = 1f;
}
}
}