using System; using Unity.Behavior; using UnityEngine; [Serializable, Unity.Properties.GeneratePropertyBag] [Condition(name: "isDie", story: "죽었는지 확인", category: "Conditions", id: "8067176f9f490e7d974824f8087de448")] public partial class IsDieCondition : Condition { public override bool IsTrue() { return true; } public override void OnStart() { } public override void OnEnd() { } }