using System; using Colosseum.Enemy; using Unity.Behavior; using Unity.Properties; /// /// 보조 패턴을 실행하는 공통 액션입니다. /// [Serializable, GeneratePropertyBag] [NodeDescription( name: "Use Secondary Pattern", story: "보조 패턴 실행", category: "Action", id: "5169d341ce0c4400ae7fa3b58dde5b7a")] public partial class UseSecondaryPatternAction : UsePatternRoleActionBase { protected override BossCombatPatternRole PatternRole => BossCombatPatternRole.Secondary; }