using UnityEngine; namespace Colosseum.Skills.Effects { /// /// 넉백 효과 /// [CreateAssetMenu(fileName = "KnockbackEffect", menuName = "Colosseum/Skills/Effects/Knockback")] public class KnockbackEffect : SkillEffect { [Header("Knockback Settings")] [Min(0f)] [SerializeField] private float force = 5f; [SerializeField] private float upwardForce = 2f; protected override void ApplyEffect(GameObject caster, GameObject target) { if (target == null || caster == null) return; Vector3 direction = target.transform.position - caster.transform.position; direction.y = 0f; direction.Normalize(); Vector3 knockback = direction * force + Vector3.up * upwardForce; // TODO: 실제 물리 시스템 연동 // if (target.TryGetComponent(out var rb)) // rb.AddForce(knockback, ForceMode.Impulse); } } }