using System; using UnityEngine; using Unity.Behavior; using Unity.Properties; using Condition = Unity.Behavior.Condition; namespace Colosseum.AI.BehaviorActions.Conditions { /// /// 무작위 확률로 성공/실패를 반환합니다. /// [Serializable, GeneratePropertyBag] [NodeDescription(name: "Random Chance", story: "Random chance of [Chance] percent", category: "Utility")] public partial class RandomChanceCondition : Condition { [SerializeReference] public BlackboardVariable Chance = new BlackboardVariable(50f); public override bool IsTrue() { float roll = UnityEngine.Random.Range(0f, 100f); return roll <= Chance.Value; } } }