using System; using System.Collections.Generic; using System.Text; using UnityEngine; using TMPro; using Colosseum.Abnormalities; using Colosseum.Player; namespace Colosseum.UI { /// /// 플레이어 HUD - 체력/마나 바와 이상상태 요약 관리 /// public class PlayerHUD : MonoBehaviour { [Header("Stat Bars")] [SerializeField] private StatBar healthBar; [SerializeField] private StatBar manaBar; [Header("Abnormality Summary")] [Tooltip("이상상태 요약 텍스트 (비어 있으면 런타임에 자동 생성)")] [SerializeField] private TMP_Text abnormalitySummaryText; [Tooltip("이상상태 요약 텍스트를 자동 생성할지 여부")] [SerializeField] private bool autoCreateAbnormalitySummary = true; [Header("Defense Feedback")] [Tooltip("방어 성공 피드백 텍스트 (비어 있으면 런타임에 자동 생성)")] [SerializeField] private TMP_Text defenseFeedbackText; [Tooltip("방어 성공 피드백 텍스트를 자동 생성할지 여부")] [SerializeField] private bool autoCreateDefenseFeedback = true; [Tooltip("일반 방어 성공 시 표시할 텍스트")] [SerializeField] private string guardFeedbackLabel = "방어"; [Tooltip("완벽한 방어 성공 시 표시할 텍스트")] [SerializeField] private string perfectGuardFeedbackLabel = "완벽 방어"; [Tooltip("완벽한 방어 유효 시간 동안 표시할 텍스트")] [SerializeField] private string perfectGuardWindowLabel = "완벽 창"; [Tooltip("일반 방어 성공 텍스트 색상")] [SerializeField] private Color guardFeedbackColor = new Color(0.65f, 0.86f, 1f, 1f); [Tooltip("완벽한 방어 성공 텍스트 색상")] [SerializeField] private Color perfectGuardFeedbackColor = new Color(1f, 0.92f, 0.45f, 1f); [Tooltip("완벽한 방어 유효 시간 표시 색상")] [SerializeField] private Color perfectGuardWindowColor = new Color(0.62f, 1f, 0.88f, 1f); [Tooltip("방어 성공 텍스트 표시 시간")] [Min(0.1f)] [SerializeField] private float defenseFeedbackDuration = 0.75f; [Header("Passive UI")] [Tooltip("런타임 패시브 UI 컴포넌트를 자동으로 보정할지 여부")] [SerializeField] private bool autoCreatePassiveTreeUi = true; [Header("Target")] [Tooltip("자동으로 로컬 플레이어 찾기")] [SerializeField] private bool autoFindPlayer = true; private PlayerNetworkController targetPlayer; private AbnormalityManager targetAbnormalityManager; private PlayerDefenseController targetDefenseController; private float abnormalityRefreshTimer; private float defenseFeedbackRemaining; private const float AbnormalityRefreshInterval = 0.1f; /// /// 현재 HUD에 표시 중인 이상상태 요약 문자열 /// public string CurrentAbnormalitySummary => abnormalitySummaryText != null ? abnormalitySummaryText.text : string.Empty; private void Awake() { EnsurePassiveTreeUi(); } private void Start() { if (autoFindPlayer) { FindLocalPlayer(); } EnsureAbnormalitySummaryText(); } private void Update() { // 플레이어가 아직 없으면 계속 찾기 if (targetPlayer == null && autoFindPlayer) { FindLocalPlayer(); } if (targetAbnormalityManager != null) { abnormalityRefreshTimer += Time.deltaTime; if (abnormalityRefreshTimer >= AbnormalityRefreshInterval) { abnormalityRefreshTimer = 0f; UpdateAbnormalitySummary(); } } UpdateDefenseFeedback(); } private void OnDestroy() { // 이벤트 구독 해제 UnsubscribeFromEvents(); } private void FindLocalPlayer() { foreach (var player in FindObjectsByType(FindObjectsSortMode.None)) { if (player.IsOwner) { SetTarget(player); break; } } } /// /// 추적할 플레이어 설정 /// public void SetTarget(PlayerNetworkController player) { // 이전 타겟 구독 해제 UnsubscribeFromEvents(); targetPlayer = player; targetAbnormalityManager = targetPlayer != null ? targetPlayer.GetComponent() : null; targetDefenseController = targetPlayer != null ? targetPlayer.GetComponent() : null; // 새 타겟 구독 SubscribeToEvents(); // 초기 값 설정 UpdateStatBars(); UpdateAbnormalitySummary(); ClearDefenseFeedback(); } private void SubscribeToEvents() { if (targetPlayer == null) return; targetPlayer.OnHealthChanged += HandleHealthChanged; targetPlayer.OnManaChanged += HandleManaChanged; targetPlayer.OnShieldChanged += HandleShieldChanged; if (targetDefenseController != null) { targetDefenseController.OnDefenseStateEntered += HandleDefenseStateEntered; targetDefenseController.OnDefenseResolved += HandleDefenseResolved; } if (targetAbnormalityManager != null) { targetAbnormalityManager.OnAbnormalityAdded += HandleAbnormalityAdded; targetAbnormalityManager.OnAbnormalityRemoved += HandleAbnormalityRemoved; targetAbnormalityManager.OnAbnormalitiesChanged += HandleAbnormalitiesChanged; } } private void UnsubscribeFromEvents() { if (targetPlayer != null) { targetPlayer.OnHealthChanged -= HandleHealthChanged; targetPlayer.OnManaChanged -= HandleManaChanged; targetPlayer.OnShieldChanged -= HandleShieldChanged; } if (targetDefenseController != null) { targetDefenseController.OnDefenseStateEntered -= HandleDefenseStateEntered; targetDefenseController.OnDefenseResolved -= HandleDefenseResolved; } if (targetAbnormalityManager != null) { targetAbnormalityManager.OnAbnormalityAdded -= HandleAbnormalityAdded; targetAbnormalityManager.OnAbnormalityRemoved -= HandleAbnormalityRemoved; targetAbnormalityManager.OnAbnormalitiesChanged -= HandleAbnormalitiesChanged; } } private void HandleHealthChanged(float oldValue, float newValue) { if (healthBar != null && targetPlayer != null) { healthBar.SetValue(newValue, targetPlayer.MaxHealth, targetPlayer.Shield); } } private void HandleManaChanged(float oldValue, float newValue) { if (manaBar != null && targetPlayer != null) { manaBar.SetValue(newValue, targetPlayer.MaxMana); } } private void HandleShieldChanged(float oldValue, float newValue) { if (healthBar != null && targetPlayer != null) { healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, newValue); } } private void HandleAbnormalityAdded(ActiveAbnormality abnormality) { UpdateAbnormalitySummary(); } private void HandleAbnormalityRemoved(ActiveAbnormality abnormality) { UpdateAbnormalitySummary(); } private void HandleAbnormalitiesChanged() { UpdateAbnormalitySummary(); } private void UpdateStatBars() { if (targetPlayer == null) return; if (healthBar != null) { healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, targetPlayer.Shield); } if (manaBar != null) { manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana); } } private void EnsureAbnormalitySummaryText() { if (abnormalitySummaryText != null || !autoCreateAbnormalitySummary) return; if (transform is not RectTransform parentRect) return; GameObject summaryObject = new GameObject("AbnormalitySummaryText", typeof(RectTransform)); summaryObject.transform.SetParent(parentRect, false); RectTransform rectTransform = summaryObject.GetComponent(); rectTransform.anchorMin = new Vector2(1f, 1f); rectTransform.anchorMax = new Vector2(1f, 1f); rectTransform.pivot = new Vector2(1f, 1f); rectTransform.anchoredPosition = new Vector2(-24f, -120f); rectTransform.sizeDelta = new Vector2(320f, 180f); TextMeshProUGUI summaryText = summaryObject.AddComponent(); summaryText.fontSize = 18f; summaryText.alignment = TextAlignmentOptions.TopRight; summaryText.textWrappingMode = TextWrappingModes.NoWrap; summaryText.richText = true; summaryText.text = string.Empty; TMP_FontAsset summaryFont = healthBar != null && healthBar.FontAsset != null ? healthBar.FontAsset : manaBar != null ? manaBar.FontAsset : null; if (summaryFont != null) { summaryText.font = summaryFont; } else if (TMP_Settings.defaultFontAsset != null) { summaryText.font = TMP_Settings.defaultFontAsset; } abnormalitySummaryText = summaryText; } private void EnsureDefenseFeedbackText() { if (defenseFeedbackText != null || !autoCreateDefenseFeedback) return; if (transform is not RectTransform parentRect) return; GameObject feedbackObject = new GameObject("DefenseFeedbackText", typeof(RectTransform)); feedbackObject.transform.SetParent(parentRect, false); RectTransform rectTransform = feedbackObject.GetComponent(); rectTransform.anchorMin = new Vector2(0.5f, 0f); rectTransform.anchorMax = new Vector2(0.5f, 0f); rectTransform.pivot = new Vector2(0.5f, 0f); rectTransform.anchoredPosition = new Vector2(0f, 116f); rectTransform.sizeDelta = new Vector2(360f, 48f); TextMeshProUGUI feedback = feedbackObject.AddComponent(); feedback.fontSize = 28f; feedback.fontStyle = FontStyles.Bold; feedback.alignment = TextAlignmentOptions.Center; feedback.textWrappingMode = TextWrappingModes.NoWrap; feedback.richText = true; feedback.alpha = 0f; feedback.text = string.Empty; TMP_FontAsset feedbackFont = healthBar != null && healthBar.FontAsset != null ? healthBar.FontAsset : manaBar != null ? manaBar.FontAsset : null; if (feedbackFont != null) { feedback.font = feedbackFont; } else if (TMP_Settings.defaultFontAsset != null) { feedback.font = TMP_Settings.defaultFontAsset; } defenseFeedbackText = feedback; } private void EnsurePassiveTreeUi() { if (!autoCreatePassiveTreeUi || GetComponent() != null) return; gameObject.AddComponent(); } private void UpdateAbnormalitySummary() { if (abnormalitySummaryText == null) { EnsureAbnormalitySummaryText(); } if (abnormalitySummaryText == null) return; if (targetAbnormalityManager == null) { abnormalitySummaryText.text = string.Empty; return; } IReadOnlyList activeAbnormalities = targetAbnormalityManager.ActiveAbnormalities; StringBuilder builder = new StringBuilder(); for (int i = 0; i < activeAbnormalities.Count; i++) { ActiveAbnormality abnormality = activeAbnormalities[i]; if (abnormality?.Data == null || !abnormality.Data.showInUI) continue; if (builder.Length > 0) builder.AppendLine(); string color = abnormality.Data.isDebuff ? "#FF7070" : "#70D0FF"; builder.Append(""); builder.Append(abnormality.Data.abnormalityName); if (!abnormality.Data.IsPermanent) { builder.Append(" "); builder.Append(Mathf.CeilToInt(Mathf.Max(0f, abnormality.RemainingDuration))); builder.Append("s"); } builder.Append(""); } abnormalitySummaryText.text = builder.ToString(); } private void HandleDefenseStateEntered(float perfectWindowDuration) { ShowDefenseFeedback( perfectGuardWindowLabel, perfectGuardWindowColor, Mathf.Max(0.05f, perfectWindowDuration)); } private void HandleDefenseResolved(bool isPerfectGuard, float preventedDamage) { if (preventedDamage <= 0f) return; ShowDefenseFeedback( isPerfectGuard ? perfectGuardFeedbackLabel : guardFeedbackLabel, isPerfectGuard ? perfectGuardFeedbackColor : guardFeedbackColor, defenseFeedbackDuration); } private void UpdateDefenseFeedback() { if (defenseFeedbackRemaining <= 0f) return; if (defenseFeedbackText == null) { EnsureDefenseFeedbackText(); } if (defenseFeedbackText == null) return; defenseFeedbackRemaining = Mathf.Max(0f, defenseFeedbackRemaining - Time.deltaTime); defenseFeedbackText.alpha = defenseFeedbackDuration > 0f ? defenseFeedbackRemaining / defenseFeedbackDuration : 0f; if (defenseFeedbackRemaining <= 0f) { defenseFeedbackText.text = string.Empty; defenseFeedbackText.alpha = 0f; } } private void ClearDefenseFeedback() { defenseFeedbackRemaining = 0f; if (defenseFeedbackText == null) return; defenseFeedbackText.text = string.Empty; defenseFeedbackText.alpha = 0f; } private void ShowDefenseFeedback(string message, Color color, float duration) { if (string.IsNullOrEmpty(message)) return; if (defenseFeedbackText == null) { EnsureDefenseFeedbackText(); } if (defenseFeedbackText == null) return; defenseFeedbackRemaining = Mathf.Max(0.05f, duration); defenseFeedbackText.text = message; defenseFeedbackText.color = color; defenseFeedbackText.alpha = 1f; } } }