using UnityEngine;
using Colosseum.Player;
namespace Colosseum.Skills.Effects
{
///
/// 넉백 효과
///
[CreateAssetMenu(fileName = "KnockbackEffect", menuName = "Colosseum/Skills/Effects/Knockback")]
public class KnockbackEffect : SkillEffect
{
[Header("Knockback Settings")]
[Min(0f)] [SerializeField] private float force = 5f;
[SerializeField] private float upwardForce = 2f;
[Min(0.05f)] [SerializeField] private float duration = 0.2f;
[Header("Hit Animation")]
[Tooltip("넉백 적용 시 경직 애니메이션 재생 여부")]
[SerializeField] private bool playHitAnimation = true;
[Tooltip("경직 애니메이션 재생 속도 배율")]
[Min(0.01f)] [SerializeField] private float hitAnimationSpeedMultiplier = 1f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null || caster == null) return;
Vector3 direction = target.transform.position - caster.transform.position;
direction.y = 0f;
if (direction.sqrMagnitude <= 0.0001f)
direction = caster.transform.forward;
else
direction.Normalize();
Vector3 knockbackVelocity = direction * force + Vector3.up * upwardForce;
HitReactionController hitReactionController = target.GetComponent();
if (hitReactionController == null)
hitReactionController = target.GetComponentInParent();
if (hitReactionController != null)
{
hitReactionController.ApplyKnockback(knockbackVelocity, duration, playHitAnimation, hitAnimationSpeedMultiplier);
return;
}
PlayerMovement playerMovement = target.GetComponent();
if (playerMovement == null)
playerMovement = target.GetComponentInParent();
if (playerMovement != null)
{
playerMovement.ApplyForcedMovement(knockbackVelocity, duration);
}
}
}
}