using System;
using UnityEngine;
using Colosseum.Player;
namespace Colosseum.UI
{
///
/// 플레이어 HUD - 체력/마나 바 관리
///
public class PlayerHUD : MonoBehaviour
{
[Header("Stat Bars")]
[SerializeField] private StatBar healthBar;
[SerializeField] private StatBar manaBar;
[Header("Target")]
[Tooltip("자동으로 로컬 플레이어 찾기")]
[SerializeField] private bool autoFindPlayer = true;
private PlayerNetworkController targetPlayer;
private void Start()
{
if (autoFindPlayer)
{
FindLocalPlayer();
}
}
private void Update()
{
// 플레이어가 아직 없으면 계속 찾기
if (targetPlayer == null && autoFindPlayer)
{
FindLocalPlayer();
}
}
private void OnDestroy()
{
// 이벤트 구독 해제
UnsubscribeFromEvents();
}
private void FindLocalPlayer()
{
foreach (var player in FindObjectsByType(FindObjectsSortMode.None))
{
if (player.IsOwner)
{
SetTarget(player);
break;
}
}
}
///
/// 추적할 플레이어 설정
///
public void SetTarget(PlayerNetworkController player)
{
// 이전 타겟 구독 해제
UnsubscribeFromEvents();
targetPlayer = player;
// 새 타겟 구독
SubscribeToEvents();
// 초기 값 설정
UpdateStatBars();
}
private void SubscribeToEvents()
{
if (targetPlayer == null) return;
targetPlayer.OnHealthChanged += HandleHealthChanged;
targetPlayer.OnManaChanged += HandleManaChanged;
targetPlayer.OnShieldChanged += HandleShieldChanged;
}
private void UnsubscribeFromEvents()
{
if (targetPlayer == null) return;
targetPlayer.OnHealthChanged -= HandleHealthChanged;
targetPlayer.OnManaChanged -= HandleManaChanged;
targetPlayer.OnShieldChanged -= HandleShieldChanged;
}
private void HandleHealthChanged(float oldValue, float newValue)
{
if (healthBar != null && targetPlayer != null)
{
healthBar.SetValue(newValue, targetPlayer.MaxHealth, targetPlayer.Shield);
}
}
private void HandleManaChanged(float oldValue, float newValue)
{
if (manaBar != null && targetPlayer != null)
{
manaBar.SetValue(newValue, targetPlayer.MaxMana);
}
}
private void HandleShieldChanged(float oldValue, float newValue)
{
if (healthBar != null && targetPlayer != null)
{
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, newValue);
}
}
private void UpdateStatBars()
{
if (targetPlayer == null) return;
if (healthBar != null)
{
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, targetPlayer.Shield);
}
if (manaBar != null)
{
manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
}
}
}
}