using UnityEngine;
using Colosseum.Player;
using Colosseum.Stats;
namespace Colosseum.Skills.Effects
{
///
/// 보호막 효과입니다.
/// 대상에게 일정 시간 동안 피해를 흡수하는 보호막을 부여합니다.
///
[CreateAssetMenu(fileName = "ShieldEffect", menuName = "Colosseum/Skills/Effects/Shield")]
public class ShieldEffect : SkillEffect
{
[Header("Shield")]
[Tooltip("기본 보호막 수치")]
[Min(0f)] [SerializeField] private float baseShield = 100f;
[Tooltip("회복력 계수")]
[Min(0f)] [SerializeField] private float shieldScaling = 0.5f;
[Tooltip("보호막 지속 시간")]
[Min(0f)] [SerializeField] private float duration = 5f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null)
return;
PlayerNetworkController networkController = target.GetComponent();
if (networkController == null)
return;
float totalShield = CalculateShield(caster);
networkController.ApplyShield(totalShield, duration);
}
private float CalculateShield(GameObject caster)
{
CharacterStats stats = caster != null ? caster.GetComponent() : null;
if (stats == null)
return baseShield;
return baseShield + (stats.HealPower * shieldScaling);
}
}
}