using System; using Colosseum.Enemy; using Unity.Behavior; using Unity.Properties; using UnityEngine; using Action = Unity.Behavior.Action; /// /// 보스의 주 대상을 갱신하는 공통 Behavior Action입니다. /// [Serializable, GeneratePropertyBag] [NodeDescription( name: "Refresh Primary Target", story: "보스 주 대상을 [Target]으로 갱신", category: "Action", id: "b7dbb1fc0c0d451795e9f02d6f4d3930")] public partial class RefreshPrimaryTargetAction : Action { [SerializeReference] public BlackboardVariable Target; protected override Status OnStart() { EnemyBase enemyBase = GameObject.GetComponent(); if (enemyBase == null) return Status.Failure; GameObject currentTarget = Target != null ? Target.Value : null; float aggroRange = enemyBase.Data != null ? enemyBase.Data.AggroRange : Mathf.Infinity; GameObject resolvedTarget = enemyBase.GetHighestThreatTarget(currentTarget, null, aggroRange); if (resolvedTarget == null) { BossCombatBehaviorContext context = GameObject.GetComponent(); resolvedTarget = context != null ? context.FindNearestLivingTarget() : null; } if (Target != null) Target.Value = resolvedTarget; return resolvedTarget != null ? Status.Success : Status.Failure; } }