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...

3 Commits

Author SHA1 Message Date
ba52518d65 chore: .gitignore에 nul 추가 2026-03-28 15:14:25 +09:00
3e6e4f04ae chore: 테스트 로드아웃 구성 변경 및 환경 설정 정리
- 테스트 로드아웃에서 돌진/회전베기를 보호막/방어태세로 교체
- 밸런스 더미 씬 DPS 벤치마크 UI 앵커 조정
- .gitignore에 BuildSimulationReports 추가
- Unity MCP 서버 설정(.mcp.json) 추가
- TMP 마루부리 폰트 아틀라스 갱신
2026-03-28 15:14:00 +09:00
77accc4150 feat: 보스 패턴 페이즈 제한을 애셋 기반 minPhase로 통합
- BossPatternData에 minPhase 필드 추가 (기본값 1, Inspector 설정 가능)
- BossCombatBehaviorContext의 signatureMinPhase를 minPhase로 대체
- IsPatternReady와 CheckPatternReadyActionBase에 Phase 체크 통합
- BT 경로와 Update 경로 모두 일관되게 Phase 제한 적용
- 집행개시 패턴 minPhase=3, 점프 패턴 minPhase=2 설정
2026-03-28 15:13:14 +09:00
11 changed files with 518 additions and 4228 deletions

2
.gitignore vendored
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@@ -91,3 +91,5 @@ Assets/Screenshots
Assets/_Recovery
Assets/_Recovery.meta
Assets/External/Models/SidekickCharacters/Database/Side_Kick_Data.db
BuildSimulationReports
nul

View File

@@ -1,3 +1,9 @@
{
"mcpServers": {}
"mcpServers": {
"unity": {
"type": "remote",
"url": "http://127.0.0.1:8080/mcp",
"enabled": true
}
}
}

View File

@@ -11441,15 +11441,15 @@ PrefabInstance:
objectReference: {fileID: 2399985188671511309, guid: ef44cbe516f6f9f418375e5b2b73ad8d, type: 2}
- target: {fileID: 5704451173235104889, guid: 6a6d1b384d7c82f49802f1650bb34b40, type: 3}
propertyPath: m_AnchorMax.x
value: 0
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 5704451173235104889, guid: 6a6d1b384d7c82f49802f1650bb34b40, type: 3}
propertyPath: m_AnchorMax.y
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5704451173235104889, guid: 6a6d1b384d7c82f49802f1650bb34b40, type: 3}
propertyPath: m_AnchorMin.x
value: 0
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 6042451605894433948, guid: 6a6d1b384d7c82f49802f1650bb34b40, type: 3}
propertyPath: m_SizeDelta.y

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@@ -1,4 +1,4 @@
%YAML 1.1
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
@@ -24,4 +24,4 @@ MonoBehaviour:
Skill: {fileID: 11400000, guid: 16321efbd1f2498458683bac7605b054, type: 2}
Duration: 0
cooldown: 1
minPhase: 2

View File

@@ -21,3 +21,4 @@ MonoBehaviour:
Skill: {fileID: 0}
Duration: 0
cooldown: 45
minPhase: 3

File diff suppressed because one or more lines are too long

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@@ -29,6 +29,12 @@ public abstract partial class CheckPatternReadyActionBase : Action
return Status.Failure;
BossPatternData pattern = context.GetPattern(PatternRole);
if (pattern == null)
return Status.Failure;
if (context.CurrentPatternPhase < pattern.MinPhase)
return Status.Failure;
return UsePatternAction.IsPatternReady(GameObject, pattern) ? Status.Success : Status.Failure;
}
}

View File

@@ -31,8 +31,14 @@ namespace Colosseum.AI
[Tooltip("패턴 완료 후 다시 사용 가능해지기까지의 시간")]
[SerializeField] private float cooldown = 5f;
[Header("페이즈 제한")]
[Min(1)]
[Tooltip("이 패턴을 사용하기 시작하는 최소 페이즈 (1=Phase 1부터)")]
[SerializeField] private int minPhase = 1;
public string PatternName => patternName;
public IReadOnlyList<PatternStep> Steps => steps;
public float Cooldown => cooldown;
public int MinPhase => minPhase;
}
}

View File

@@ -828,7 +828,6 @@ namespace Colosseum.Editor
SkillData slashSkill = AssetDatabase.LoadAssetAtPath<SkillData>(SlashSkillPath);
SkillData tauntSkill = AssetDatabase.LoadAssetAtPath<SkillData>(TauntSkillPath);
SkillData guardSkill = AssetDatabase.LoadAssetAtPath<SkillData>(GuardSkillPath);
SkillData dashSkill = AssetDatabase.LoadAssetAtPath<SkillData>(DashSkillPath);
SkillData ironWallSkill = AssetDatabase.LoadAssetAtPath<SkillData>(IronWallSkillPath);
SkillData pierceSkill = AssetDatabase.LoadAssetAtPath<SkillData>(PierceSkillPath);
SkillData gemTestSkill = AssetDatabase.LoadAssetAtPath<SkillData>(GemTestSkillPath);
@@ -836,7 +835,6 @@ namespace Colosseum.Editor
SkillData areaHealSkill = AssetDatabase.LoadAssetAtPath<SkillData>(AreaHealSkillPath);
SkillData shieldSkill = AssetDatabase.LoadAssetAtPath<SkillData>(ShieldSkillPath);
SkillData projectileSkill = AssetDatabase.LoadAssetAtPath<SkillData>(ProjectileSkillPath);
SkillData spinSkill = AssetDatabase.LoadAssetAtPath<SkillData>(SpinSkillPath);
SkillData evadeSkill = AssetDatabase.LoadAssetAtPath<SkillData>(EvadeSkillPath);
SkillGemData crushGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(CrushGemPath);
@@ -852,7 +850,6 @@ namespace Colosseum.Editor
SetSkillClassification(slashSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
SetSkillClassification(tauntSkill, SkillRoleType.Defense, SkillActivationType.Instant, SkillBaseType.Defense);
SetSkillClassification(guardSkill, SkillRoleType.Defense, SkillActivationType.Buff, SkillBaseType.Defense);
SetSkillClassification(dashSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
SetSkillClassification(ironWallSkill, SkillRoleType.Defense, SkillActivationType.Buff, SkillBaseType.Defense);
SetSkillClassification(pierceSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
SetSkillClassification(gemTestSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
@@ -860,7 +857,6 @@ namespace Colosseum.Editor
SetSkillClassification(areaHealSkill, SkillRoleType.Support, SkillActivationType.Instant, SkillBaseType.Support);
SetSkillClassification(shieldSkill, SkillRoleType.Support, SkillActivationType.Instant, SkillBaseType.Support);
SetSkillClassification(projectileSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
SetSkillClassification(spinSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
SetSkillClassification(evadeSkill, SkillRoleType.Defense, SkillActivationType.Instant, SkillBaseType.Defense);
EnsureGemTestSkillSlotCount(gemTestSkill, 3);
@@ -873,7 +869,7 @@ namespace Colosseum.Editor
CreateEntry(slashSkill),
CreateEntry(tauntSkill),
CreateEntry(guardSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(ironWallSkill),
CreateEntry(gemTestSkill, challengerGem),
CreateEntry(evadeSkill)));
@@ -887,7 +883,7 @@ namespace Colosseum.Editor
CreateEntry(healSkill),
CreateEntry(areaHealSkill),
CreateEntry(shieldSkill),
CreateEntry(dashSkill),
CreateEntry(guardSkill),
CreateEntry(gemTestSkill, guardianGem),
CreateEntry(evadeSkill)));
@@ -898,8 +894,8 @@ namespace Colosseum.Editor
CreateLoadoutEntries(
CreateEntry(slashSkill),
CreateEntry(pierceSkill),
CreateEntry(spinSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(guardSkill),
CreateEntry(projectileSkill),
CreateEntry(gemTestSkill, crushGem),
CreateEntry(evadeSkill)));
@@ -911,8 +907,8 @@ namespace Colosseum.Editor
CreateLoadoutEntries(
CreateEntry(slashSkill),
CreateEntry(pierceSkill),
CreateEntry(spinSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(guardSkill),
CreateEntry(projectileSkill),
CreateEntry(gemTestSkill, repeatGem),
CreateEntry(evadeSkill)));
@@ -924,8 +920,8 @@ namespace Colosseum.Editor
CreateLoadoutEntries(
CreateEntry(slashSkill),
CreateEntry(pierceSkill),
CreateEntry(spinSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(guardSkill),
CreateEntry(projectileSkill),
CreateEntry(gemTestSkill, fortitudeGem),
CreateEntry(evadeSkill)));
@@ -937,8 +933,8 @@ namespace Colosseum.Editor
CreateLoadoutEntries(
CreateEntry(slashSkill),
CreateEntry(pierceSkill),
CreateEntry(spinSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(guardSkill),
CreateEntry(projectileSkill),
CreateEntry(gemTestSkill, witherGem),
CreateEntry(evadeSkill)));
@@ -950,8 +946,8 @@ namespace Colosseum.Editor
CreateLoadoutEntries(
CreateEntry(slashSkill),
CreateEntry(pierceSkill),
CreateEntry(spinSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(guardSkill),
CreateEntry(projectileSkill),
CreateEntry(gemTestSkill, fortitudeGem, witherGem),
CreateEntry(evadeSkill)));
@@ -964,7 +960,7 @@ namespace Colosseum.Editor
CreateEntry(slashSkill),
CreateEntry(tauntSkill),
CreateEntry(guardSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(ironWallSkill),
CreateEntry(gemTestSkill, challengerGem, crushGem),
CreateEntry(evadeSkill)));
@@ -978,7 +974,7 @@ namespace Colosseum.Editor
CreateEntry(healSkill),
CreateEntry(areaHealSkill),
CreateEntry(shieldSkill),
CreateEntry(dashSkill),
CreateEntry(guardSkill),
CreateEntry(gemTestSkill, guardianGem, challengerGem),
CreateEntry(evadeSkill)));
@@ -989,8 +985,8 @@ namespace Colosseum.Editor
CreateLoadoutEntries(
CreateEntry(slashSkill),
CreateEntry(pierceSkill),
CreateEntry(spinSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(guardSkill),
CreateEntry(projectileSkill),
CreateEntry(gemTestSkill, crushGem, guardianGem),
CreateEntry(evadeSkill)));
@@ -1003,7 +999,7 @@ namespace Colosseum.Editor
CreateEntry(slashSkill),
CreateEntry(tauntSkill),
CreateEntry(guardSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(ironWallSkill),
CreateEntry(gemTestSkill, challengerGem, crushGem, guardianGem),
CreateEntry(evadeSkill)));
@@ -1017,7 +1013,7 @@ namespace Colosseum.Editor
CreateEntry(healSkill),
CreateEntry(areaHealSkill),
CreateEntry(shieldSkill),
CreateEntry(dashSkill),
CreateEntry(guardSkill),
CreateEntry(gemTestSkill, guardianGem, challengerGem, crushGem),
CreateEntry(evadeSkill)));
@@ -1028,8 +1024,8 @@ namespace Colosseum.Editor
CreateLoadoutEntries(
CreateEntry(slashSkill),
CreateEntry(pierceSkill),
CreateEntry(spinSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(guardSkill),
CreateEntry(projectileSkill),
CreateEntry(gemTestSkill, crushGem, guardianGem, challengerGem),
CreateEntry(evadeSkill)));
@@ -1042,7 +1038,7 @@ namespace Colosseum.Editor
CreateEntry(slashSkill),
CreateEntry(tauntSkill),
CreateEntry(guardSkill),
CreateEntry(dashSkill),
CreateEntry(shieldSkill),
CreateEntry(ironWallSkill),
CreateEntry(gemTestSkill, edgeGem, impactGem, breachGem),
CreateEntry(evadeSkill)));

View File

@@ -91,9 +91,6 @@ namespace Colosseum.Enemy
[Min(1)] [SerializeField] protected int phase3SecondaryInterval = 2;
[Header("Signature Pattern")]
[Tooltip("시그니처 패턴을 사용하기 시작하는 최소 페이즈")]
[Min(1)] [SerializeField] protected int signatureMinPhase = 2;
[Tooltip("시그니처 패턴 차단에 필요한 누적 피해 비율")]
[Range(0f, 1f)] [SerializeField] protected float signatureRequiredDamageRatio = 0.1f;
@@ -497,16 +494,13 @@ namespace Colosseum.Enemy
if (IsBehaviorSuppressed)
return false;
if (CurrentPatternPhase < signatureMinPhase)
return false;
if (activePatternCoroutine != null || isSignaturePatternActive)
return false;
if (bossEnemy.IsDead || bossEnemy.IsTransitioning || skillController.IsPlayingAnimation)
return false;
return UsePatternAction.IsPatternReady(gameObject, signaturePattern);
return IsPatternReady(signaturePattern);
}
/// <summary>
@@ -692,6 +686,9 @@ namespace Colosseum.Enemy
if (pattern == null || pattern.Steps == null || pattern.Steps.Count == 0)
return false;
if (CurrentPatternPhase < pattern.MinPhase)
return false;
if (!patternCooldownTracker.TryGetValue(pattern, out float readyTime))
return true;

View File

@@ -32,7 +32,7 @@ namespace Colosseum.Player
"Assets/_Game/Data/Skills/Data_Skill_Player_베기.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_도발.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_돌진.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_철벽.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_찌르기.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
@@ -44,7 +44,7 @@ namespace Colosseum.Player
"Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_돌진.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_투사체.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
};
@@ -53,10 +53,10 @@ namespace Colosseum.Player
{
"Assets/_Game/Data/Skills/Data_Skill_Player_베기.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_찌르기.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_회전베기.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_돌진.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_젬테스트공격.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_투사체.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset",
"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
};
#endif