[Scene] 테스트 씬 및 네트워크 설정 업데이트
Ultraworked with [Sisyphus](https://github.com/code-yeonggu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -23,7 +23,7 @@ GameObject:
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- component: {fileID: 1242716222252539497}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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m_TagString: Player
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -104,7 +104,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 291279334
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GlobalObjectIdHash: 652883547
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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