[Scene] 테스트 씬 및 네트워크 설정 업데이트

Ultraworked with [Sisyphus](https://github.com/code-yeonggu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-03-11 17:59:19 +09:00
parent 73615f0aed
commit ffd2ca8c73
7 changed files with 120 additions and 3 deletions

View File

@@ -23,7 +23,7 @@ GameObject:
- component: {fileID: 1242716222252539497}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -104,7 +104,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 291279334
GlobalObjectIdHash: 652883547
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1