From f73a2ca9d7b7299ebd243413d4e57e622e85d09b Mon Sep 17 00:00:00 2001 From: dal4segno Date: Wed, 18 Mar 2026 13:01:49 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20=EB=A1=9C=EB=B9=84=EC=97=90=EC=84=9C=20?= =?UTF-8?q?=ED=98=B8=EC=8A=A4=ED=8A=B8=20Player=201=20=EC=A4=91=EB=B3=B5?= =?UTF-8?q?=20=ED=91=9C=EC=8B=9C=20=EB=B2=84=EA=B7=B8=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - OnNetworkSpawn에서 호스트 수동 AddPlayer 호출 제거 - OnClientConnectedCallback이 호스트 접속 시에도 발동되므로 수동 추가 시 중복 등록되는 문제 해결 Co-Authored-By: Claude Sonnet 4.6 --- Assets/_Game/Scripts/Network/LobbyManager.cs | 3 --- Packages/manifest.json | 2 +- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/Assets/_Game/Scripts/Network/LobbyManager.cs b/Assets/_Game/Scripts/Network/LobbyManager.cs index 5f0d9ac9..a4146534 100644 --- a/Assets/_Game/Scripts/Network/LobbyManager.cs +++ b/Assets/_Game/Scripts/Network/LobbyManager.cs @@ -44,9 +44,6 @@ namespace Colosseum.Network { NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected; NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnected; - - // 호스트 자신 추가 - AddPlayer(NetworkManager.Singleton.LocalClientId); } } diff --git a/Packages/manifest.json b/Packages/manifest.json index 19904172..bc3b7d7b 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.coplaydev.unity-mcp": "https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main", "com.unity.ai.navigation": "2.0.10", "com.unity.behavior": "1.0.15", "com.unity.collab-proxy": "2.11.3", @@ -19,7 +20,6 @@ "com.unity.timeline": "1.8.10", "com.unity.ugui": "2.0.0", "com.unity.visualscripting": "1.9.9", - "com.youngwoocho02.unity-cli-connector": "https://github.com/youngwoocho02/unity-cli.git?path=unity-connector", "com.unity.modules.accessibility": "1.0.0", "com.unity.modules.adaptiveperformance": "1.0.0", "com.unity.modules.ai": "1.0.0",