From f3189a1810e65ace5cbd63d53d3521daf1472269 Mon Sep 17 00:00:00 2001 From: dal4segno Date: Fri, 3 Apr 2026 23:36:14 +0900 Subject: [PATCH] =?UTF-8?q?chore:=20AGENTS.md=20Obsidian=20Vault=20?= =?UTF-8?q?=EA=B2=BD=EB=A1=9C=20=EB=B0=8F=20=EB=B9=8C=EB=93=9C=20=EB=AA=85?= =?UTF-8?q?=EB=A0=B9=EC=96=B4=20Linux=20=ED=99=98=EA=B2=BD=EC=9C=BC?= =?UTF-8?q?=EB=A1=9C=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AGENTS.md | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/AGENTS.md b/AGENTS.md index 80199061..eb43ae5b 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -11,18 +11,16 @@ Multiplayer arena game built with **Unity 6000.3.10f1** and **Unity Netcode for ## Game Design Documentation -Design docs are maintained in Obsidian Vault: `\\Truenas\smb\Obsidian Vault\Colosseum` +Design docs are maintained in Obsidian Vault: `/mnt/smb/Obsidian Vault/Colosseum` -- Always use the shared Obsidian Vault at `\\Truenas\smb\Obsidian Vault\Colosseum` for project documentation updates. +- Always use the shared Obsidian Vault at `/mnt/smb/Obsidian Vault/Colosseum` for project documentation updates. - **Obsidian Vault 파일은 반드시 파일 도구(read/write/edit)로만 접근한다.** cmd, powershell, bash 등은 UNC 경로를 정상적으로 처리하지 못하므로 사용하지 않는다. -- Do not write Colosseum design notes to `C:\Users\dal4s\OneDrive\문서\Obsidian Vault\Colosseum`; that path is not the active vault for this project. -- Unless the user explicitly names another file, `체크리스트` means `\\Truenas\smb\Obsidian Vault\Colosseum\개발\프로토타입 체크리스트.md`. +- Unless the user explicitly names another file, `체크리스트` means `/mnt/smb/Obsidian Vault/Colosseum/개발/프로토타입 체크리스트.md`. - After completing work, always check whether the prototype checklist should be updated and reflect the new status when needed. - If the work also changes a domain-specific checklist such as boss/player/combat, sync that checklist too. - When editing user-authored Obsidian notes, preserve the user's original text structure as much as possible. -- If Codex adds interpretation, clarification, proposals, or implementation notes to a user-authored note, put them in a clearly labeled separate section such as `Codex 보완 메모` or `Codex 제안` so the added content is visibly distinguishable from the user's original writing. -- Avoid silently rewriting or blending Codex-authored guidance into the user's original bullet lists unless the user explicitly asks for a rewrite. -- Cross-session design agreements that should be checked before related work are summarized in `\\Truenas\smb\Obsidian Vault\Colosseum\개발\세션 공통 합의.md`. +- 에이전트가 작성자가 아닌 보완 메모나 제안을 추가할 때는 `보완 메모` 또는 `제안` 같이 명확히 구분되는 섹션에 작성하여 원본과 구별되도록 한다. +- Cross-session design agreements that should be checked before related work are summarized in `/mnt/smb/Obsidian Vault/Colosseum/개발/세션 공통 합의.md`. ### Game Concept - **Genre**: Online multiplayer co-op action RPG (3rd person) @@ -82,11 +80,11 @@ This is a Unity project. Use Unity Editor for building and testing. # Window > General > Test Runner > EditMode / PlayMode ``` -### Build from Command Line (Windows) +### Build from Command Line (Linux) ```bash -# Build Windows standalone (adjust paths as needed) -"C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe" -batchmode -projectPath . -buildWindows64Player ./Builds/Windows/Colosseum.exe -quit +# Build Linux standalone (adjust paths as needed) +"/path/to/Unity/Editor/Unity" -batchmode -projectPath . -buildLinux64Player ./Builds/Linux/Colosseum -quit ``` ## Project Structure