chore: 미사용 스킬 및 이펙트 애셋 정리
- SkillData에서 레거시 legacySkillClip/legacyEndClip 필드 및 MigrateLegacyClips 제거 - [FormerlySerializedAs] 누락으로 인해 실제로 동작하지 않던 마이그레이션 코드 정리 - 애니메이션 클립이 없는 스킬 11개 삭제 (투척, 광역치유, 구르기, 돌진, 방어태세, 보호막, 부활, 철벽, 치유, 투사체, 회전베기) - 삭제된 스킬에 연결된 전용 이펙트 11개 삭제 - 어떤 스킬에서도 참조되지 않는 고아 이펙트 9개 추가 삭제 (투척투사체_0_데미지, 기절, 다운, 베기_1_버프, 베기_2_디버프, 치유_0_회복, 침묵, 투사체_0_데미지, 한손_마법발사_0_데미지) - 양손_내려찍기 애니메이션 클립 신규 추가 (untracked)
This commit is contained in:
640718
Assets/_Game/Animations/Anim_Player_양손_내려찍기_0.anim
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640718
Assets/_Game/Animations/Anim_Player_양손_내려찍기_0.anim
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/// </summary>
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private void OnValidate()
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{
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MigrateLegacyClips();
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RefreshAnimationClips();
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}
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/// <summary>
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/// 기존 skillClip/endClip 데이터를 animationClips 리스트로 이관합니다.
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/// </summary>
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{
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{
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}
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}
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UnityEditor.EditorUtility.SetDirty(this);
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}
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/// <summary>
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/// 애셋 이름 기반으로 매칭되는 애니메이션 클립을 자동 수집합니다.
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/// SkillData 이름이 'Data_Skill_'으로 시작하면 'Anim_{key}_{순서}' 클립을 찾아 animationClips에 채웁니다.
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@@ -192,10 +164,6 @@ namespace Colosseum.Skills
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[Tooltip("애니메이션 재생 속도 (1 = 기본, 2 = 2배속)")]
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[Min(0.1f)] [SerializeField] private float animationSpeed = 1f;
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// 레거시 마이그레이션 (기존 skillClip/endClip 데이터 보존)
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[SerializeField, HideInInspector] private AnimationClip legacySkillClip;
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[Header("루트 모션")]
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[Tooltip("애니메이션의 이동/회전 데이터를 캐릭터에 적용")]
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[SerializeField] private bool useRootMotion = false;
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Reference in New Issue
Block a user