feat: 플레이어 행동 상태 통합 및 이상상태 디버그 추가

- PlayerActionState로 이동, 점프, 스킬 입력 가능 여부를 통합
- 기절과 침묵 이상상태 데이터 및 효과 에셋을 추가
- 로컬 플레이어용 이상상태 디버그 HUD와 자동 검증 러너를 추가
- 플레이어 이동, 스킬 입력, 네트워크 상태를 새 행동 상태 기준으로 정리
This commit is contained in:
2026-03-19 18:21:39 +09:00
parent d39e13f032
commit e863d108da
23 changed files with 1286 additions and 25 deletions

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@@ -322,6 +322,11 @@ public class NetworkedComponent : NetworkBehaviour
## Notes
- For Unity work, prefer Unity MCP for active scene inspection, runtime verification, prefab checks, and console review when it is available in the session.
- Never edit code, scenes, prefabs, components, or Unity asset settings while the Unity Editor is in play mode. Stop play mode first, then edit.
- After Unity-related edits, refresh or compile as needed and check the Unity console before proceeding.
- For networked play tests, prefer a temporary non-conflicting test port when needed and restore the default port after validation.
- The user has a strong project preference that play mode must be stopped before edits because network ports can remain occupied otherwise.
- All code comments and documentation should be in Korean
- Use `[Min()]` attribute for numeric minimums in Inspector
- Use `[TextArea]` for multi-line string fields