feat: 드로그 공통 보스 BT 프레임워크 정리

This commit is contained in:
2026-03-23 16:02:45 +09:00
parent 3ae3cbcac1
commit de2cb2194e
65 changed files with 4514 additions and 2374 deletions

View File

@@ -0,0 +1,33 @@
using System;
using Colosseum.Combat;
using Unity.Behavior;
using Unity.Properties;
using UnityEngine;
using Action = Unity.Behavior.Action;
/// <summary>
/// 현재 타겟이 살아 있는 유효 대상인지 확인하는 공통 체크 액션입니다.
/// </summary>
[Serializable, GeneratePropertyBag]
[NodeDescription(
name: "Validate Target",
story: "[Target] ",
category: "Action",
id: "e9ec7a3b5a5447138ecf85ab0c57b21f")]
public partial class ValidateTargetAction : Action
{
[SerializeReference]
public BlackboardVariable<GameObject> Target;
protected override Status OnStart()
{
if (Target?.Value == null || !Target.Value.activeInHierarchy)
return Status.Failure;
IDamageable damageable = Target.Value.GetComponent<IDamageable>();
return damageable != null && damageable.IsDead ? Status.Failure : Status.Success;
}
}